Arcane | Divine | Occult | Primal
Rituals


Walking NightmareFocus 1

UncommonClericEmotionEnchantmentFearMental
Source Core Rulebook pg. 399
Cast Two ActionsTwo Actions somatic, verbal
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration varies
You fill the creature's mind with a terrifying vision out of its nightmares. The target must attempt a Will save.

If the target is unconscious when you Cast this Spell on it, it immediately wakes up before attempting its save, and if it fails its save, it gains the fleeing condition for 1 round in addition to the effects noted above.

Critical Success The target is unaffected.
Success The target is frightened 1.
Failure The target is frightened 2.
Critical Failure The target is frightened 3.