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PFS StandardDiamond DustFocus 4

ColdEvocation
Source Gods & Magic pg. 112
Domain Cold
Cast Two ActionsTwo Actions somatic, verbal
Area 15-foot emanation centered on you
Saving Throw basic Fortitude; Duration 1 minute
You supercool the nearby air, forming a cloud of dancing ice crystals in an emanation around you. A creature other than you that enters the area or ends its turn within the area takes 2d6 cold damage. A creature can take this damage only once per turn. The crystals scatter and refract light; if a light effect enters diamond dust’s area, any creatures that effect goes on to affect gain a +2 status bonus to AC and saves against it. While the spell persists, you can activate or deactivate this aura by using a single action, which has the concentrate trait. You can Dismiss this spell.
Heightened (+2) The damage increases by 1d6.