List View | Table View
All Spells
Arcane | Divine | Elemental | Occult | Primal
Focus Spells | Rituals


PFS LimitedGlimmer of CharmSpell 5

AuraEmotionEnchantmentIncapacitationMental
Source Secrets of Magic pg. 108
Traditions arcane, occult, primal
Cast Two ActionsTwo Actions somatic, verbal
Area 20-foot emanation centered on you
Saving Throw Will; Duration sustained up to 1 minute
You're bathed in a smooth, almost glittering aura that improves the attitude of those near you. Any creature that ends its turn in the aura must attempt a Will saving throw with the following effects. No matter the result, it's then temporarily immune for 24 hours. The effect lasts until the spell ends, even after the creature leaves the aura.

Critical Success The creature is unaffected and is aware of the aura.
Success The creature's attitude toward you improves by one step. If that improves its attitude to at least indifferent, it can't take hostile actions against you, though the effect ends as soon as you take a hostile action against the creature or its allies.
Failure The creature's attitude toward you improves by two steps. It can't take hostile actions against you, though the effect ends as soon as you take a hostile action against the creature or its allies.
Critical Failure The creature's attitude becomes helpful to you, though the effect ends as soon as you take a hostile action against the creature or its allies. While the creature is helpful, it can't take hostile actions against you.