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Class Kits

Source Core Rulebook pg. 289 2.0
If you want to quickly decide how to spend your starting money on what your class needs, start with one of these kits. Note than an adventurer’s pack, which is included in each kit, contains a backpack, a bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin.

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Witch Kit

Source Advanced Player's Guide pg. 249
Price 2 gp, 3 sp, 2 cp; Bulk 2 Bulk, 6 light; Money Left Over 12 gp, 6 sp, 8 cp
Armor explorer's clothing
Weapons 20 sling bullets, sickle, sling, staff
Gear adventurer's pack, material component pouch
Options cookware (1 gp), healer's tools (5 gp)