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PFS StandardGrim SandglassItem 3+

MagicalNecromancySpellheart
Source Secrets of Magic pg. 171
Usage affixed to armor or a weapon
One bulb of this tiny hourglass contains black sand, the other white. After even a few grains pass from one side to the other, it reverses its flow to keep the two sides in equilibrium. The spell DC of any spell cast by Activating this item is 17.
  • Armor You gain resistance 2 to negative.
  • Weapon After you cast a necromancy spell by Activating the sandglass, your Strikes with the weapon deal an additional 1d4 negative damage until the end of your next turn.


Activate Cast a Spell; Effect You cast chill touch.

Grim SandglassItem 3

Source Secrets of Magic pg. 171
Price 55 gp

Grim Sandglass (Greater)Item 8

Source Secrets of Magic pg. 171
Price 450 gp
Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, and the spell DC is 24.

Activate Cast a Spell; Frequency once per day; Effect You cast 2nd-level harm or heal.

Grim Sandglass (Major)Item 12

Source Secrets of Magic pg. 171
Price 2,000 gp
Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, and the spell DC is 29.

Activate Cast a Spell; Frequency once per day; Effect You cast 4th-level harm or heal.

Activate Cast a Spell; Frequency once per day; Effect You cast enervation or 4th-level restoration.