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Magic WeaponItem 2+

EvocationMagical
Source Core Rulebook pg. 599
Usage held in 1 hand
A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon’s number of weapon damage dice.

The Prices here are for all types of weapons. You don’t need to adjust the Price from a club to a greataxe or the like. These weapons are made of standard materials, not precious materials such as cold iron.

Magic Weapon (+1)Item 2

Source Core Rulebook pg. 599
Level 2; Price 35 gp
This weapon has a +1 weapon potency rune (+1 item bonus to attack rolls with the weapon).

Magic Weapon (+1 Striking)Item 4

Source Core Rulebook pg. 599
Level 4; Price 100 gp
This weapon has a +1 weapon potency rune (+1 item bonus to attack rolls with the weapon) and a striking rune (one extra damage die).

Magic Weapon (+2 Striking)Item 10

Source Core Rulebook pg. 599
Level 10; Price 1,000 gp
This weapon has a +2 weapon potency rune (+2 item bonus to attack rolls with the weapon) and a striking rune (one additional damage die).

Magic Weapon (+2 Greater Striking)Item 12

Source Core Rulebook pg. 599
Level 12; Price 2,000 gp
This weapon has a +2 weapon potency rune (+2 item bonus to attack rolls with the weapon) and a greater striking rune (two extra damage dice).

Magic Weapon (+3 Greater Striking)Item 16

Source Core Rulebook pg. 599
Level 16; Price 10,000 gp
This weapon has a +3 weapon potency rune (+3 item bonus to attack rolls with the weapon) and a greater striking rune (two extra damage dice).

Magic Weapon (+3 Major Striking)Item 19

Source Core Rulebook pg. 599
Level 19; Price 40,000 gp
This weapon has a +3 weapon potency rune (+3 item bonus to attack rolls with the weapon) and a major striking rune (three extra damage dice).