All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Banners | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grafts | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


Base Weapons (Critical Specializations) | Basic Magic Weapons | Beast Guns | Precious Material Weapons | Specific Magic Weapons


Glacier HammerItem 3

Source Secrets of the Unlit Star Game Master's Guide pg. 59
Price 60 gp
Bulk 2
Base Weapon Maul
Frost covers the head of this +1 magic maul. Any hit with this maul deals 1 extra cold damage. You can use a special action to transform the frost into giant icicles.

Activate [one-action] (Concentrate) Grow Icicles; Effect Until the end of your turn, the maul deals 1d6 extra cold damage instead of just 1. After you activate the glacier hammer, you can't activate it again for 10 minutes.

Shelyn's Corner

×