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Twisting WhipItem 13+

This Item may contain spoilers from the Vaultlines Adventure Path

Uncommon Magical 
Source Pathfinder #225: Vaultlines pg. 218
Usage held in 1 hand; Bulk 1
Base Weapon Whip
The lash of this +2 striking extending whip appears impossibly tangled, but it uncoils automatically whenever you use it.

Activate—Winding Labyrinth [one-action] (concentrate, illusion, mental, visual); Effect If your next action is to make a Strike with the whip or activate its extending rune, a target hit by the whip experiences the sense of being lost in circuitous Darklands caverns. The target must attempt a DC 30 Will save. If you critically hit, the result of the target's Will save is treated as one degree of success worse.
Critical SuccessThe creature is unaffected and becomes temporarily immune to Winding Labyrinth for 1 hour.
SuccessThe creature is unaffected.
FailureThe creature treats all squares as difficult terrain until the end of its next turn.
Critical FailureAs failure, and the creature becomes slowed 1 for 1 round as it gets its bearings.

Twisting WhipItem 13

Price 2,700 gp

Twisting Whip (Greater)Item 15

Price 6,000 gp
The whip is a +2 greater striking greater extending whip, and the saving throw DC of Winding Labyrinth is DC 34.

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