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Animal Companions | Construct Companions | Eidolons | Familiar Abilities | Specific Familiars


PFS StandardShadow Familiar

Source Secrets of Magic pg. 229
Access you're a shadowcaster
Required Number of Abilities 7
Granted Abilities become shadow, darkvision, manual dexterity, master's form, resistance (cold and negative), shadow step, slink in shadows, steal shadow

Some spellcasters and ritualists don't just summon and bind a familiar, but instead transform their own shadow into a familiar. These casters can be identified by their lack of a shadow regardless of the level of light in the area and by the strange muted appearance of any article of clothing or jewelry they wear. Occasionally mistaken for vampires or other undead by the cautious or superstitious, these spellcasters nonetheless find the trade worth it in exchange for the unique abilities their shadow familiar can possess.

Shadow familiars are a type of specific familiar. While all shadowcasters have access to these familiars, there are other paths to learn the proper magic to obtain a shadow familiar.

Become Shadow Single Action

ShadowTransmutation
Source Secrets of Magic pg. 229
The shadow familiar transforms its body into barely tangible shadow. It gains resistance to all damage (except force) equal to half your level but can't use any actions requiring a physical form. The familiar can also slip through gaps at least 2 inches wide, or 1 inch wide if it Squeezes. It can use this action again to return to its normal form.

This action has the trait matching your tradition of magic, or occult if you aren't a spellcaster.

Slink In Shadows

Source Secrets of Magic pg. 229
The shadow familiar can Hide or end its Sneak in a creature's or object's shadow.

Steal Shadow Single Action

Necromancy
Source Secrets of Magic pg. 229
Frequency once per 10 minutes; Effect The shadow familiar makes a melee attack with an attack roll modifier equal to your spell attack roll modifier. If the Strike is successful, the target is enfeebled 1 and its shadow disappears. After 24 hours, the enfeebled condition ends, and they regain their shadow once more. Any effect that reduces or removes the enfeebled condition restores their shadow as well.

This action has the trait matching your tradition of magic, or occult if you aren't a spellcaster.