
Demand Surrender [two-actions] Feat 18Auditory Commander Incapacitation Mental Source Battlecry! pg. 35Requirements You and your allies currently outnumber enemies on the battlefield, and you or an ally has either
restrained an opponent or reduced an opponent to 0 Hit Points since the start of your last turn.
Confident in your victory, you command your opponent's surrender. Choose one opponent you are observing. You command that opponent to surrender in a strong voice. They must attempt a Will save against your class DC, with the following results.
Critical Success The creature is unaffected.
Success The creature cannot take any hostile actions that include you as a target for 1 round.
Failure As success, and the target is
fleeing for 1 round.
Critical Failure The creature drops any weapons or items it is holding, lies
prone on the ground, and does not take any hostile actions against you or your allies for 1 minute, or until you or one of your allies attacks it.
Traits
Auditory: Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can’t hear it (such as deaf targets) as long as the effect itself makes sound.
Commander: This trait indicates abilities from the commander class.
Incapacitation: An ability with this trait can take a character completely out of the fight or even kill them, and it’s harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell’s rank treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.
Mental: A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.