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PFS StandardCorrupted Ground [one-action] Feat 6

Aura Concentrate Necromancer Occult Spirit Unholy Void 
Source Impossible Magic pg. 36

Prerequisites The Unholy Dead

The ground on which you stride is mere fuel that you burn with unholy void energies, scarring the earth in your wake. When a holy creature or psychopomp ends its turn within 10 feet of you, it takes 2 spirit damage. If it’s a holy living creature, it takes an additional 2 void damage. At 10th level and every 4 levels thereafter, the spirit and void damage each increase by 2. Corrupted Ground lasts for 1 minute, but you can Dismiss it.

Traits

Aura:

An aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature of an item.

Concentrate:

An action with this trait requires a degree of mental concentration and discipline.

Occult:

This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical.

A creature with this trait is primarily constituted of or has a strong connection to occult magic.

Spirit:

Effects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.

Unholy:

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.

Void:

Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy.

Planes with this trait are vast, empty reaches that suck the life from the living. They tend to be lonely, haunted planes, drained of color and filled with winds carrying the moans of the dead At the end of each round, a living creature takes at least minor void environmental damage. In the strongest areas of a void plane, they could take moderate or even major void damage at the end of each round. This damage has the death trait, and if a living creature is reduced to 0 Hit Points by this void damage and killed, it crumbles into ash and can become a wraith (see Monster Core).

Shelyn's Corner

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