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PFS StandardDesperate Revival [reaction] Feat 16

Healing Necromancer Occult Void 
Source Impossible Magic pg. 40

Frequency once per day
Trigger You would be reduced to 0 Hit Points but not killed.

On the verge of death, you drain the life of all around you in a desperate attempt to remain alive. You avoid being knocked out and remain at 1 Hit Point. Each creature in a 60-foot emanation must attempt a Fortitude saving throw against your spell DC. You regain Hit Points equal to the total damage dealt, up to a maximum of half your maximum Hit Points.

Critical Success The target is unaffected.
Success The target takes void damage equal to half its level.
Failure The target takes void damage equal to its level.
Critical Failure The target takes void damage equal to double its level.

Traits

Healing:

A healing effect restores a creature’s body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Occult:

This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical.

A creature with this trait is primarily constituted of or has a strong connection to occult magic.

Void:

Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy.

Planes with this trait are vast, empty reaches that suck the life from the living. They tend to be lonely, haunted planes, drained of color and filled with winds carrying the moans of the dead At the end of each round, a living creature takes at least minor void environmental damage. In the strongest areas of a void plane, they could take moderate or even major void damage at the end of each round. This damage has the death trait, and if a living creature is reduced to 0 Hit Points by this void damage and killed, it crumbles into ash and can become a wraith (see Monster Core).

Shelyn's Corner

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