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PFS StandardOrbiting Runestone [one-action] Feat 12

Concentrate Earth Runesmith 
Source Impossible Magic pg. 52


You create a runestone that floats around you, and you Trace a Rune with a damaging invocation on it even if the rune could not normally be applied to an object. The runestone has 10 Hit Points. Each time a creature successfully Strikes you, attempt a DC 11 flat check. On a success, the runestone blocks the attack, so the attack first damages the runestone and then applies any remaining damage to you. If this damage reduces the runestone to 0 Hit Points, it explodes outward toward the attacker. If the attacker is within 15 feet, the rune etched upon the runestone invokes automatically, applying its invocation effect to the attacker. The attacker is the only one affected by the invocation, even if the rune could normally affect multiple creatures.

The runestone’s magic is capable of maintaining the traced rune for up to 1 minute as it floats around you, at which point the rune fades and the runestone shatters. You can maintain only a single orbiting rune at any given time. If you try to create a second, the first one shatters.

Traits

Concentrate:

An action with this trait requires a degree of mental concentration and discipline.

Earth:

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.

These planes are mostly solid. Travelers arriving upon an earth plane risk suffocation if they don’t reach a cavern or some other air pocket within the plane’s solid matter. Creatures who can’t burrow are entombed in the plane’s substance and must attempt to dig their way toward an air pocket. Air creatures are ill at ease, as they rarely have the space to move freely through even the loftiest warrens.

Shelyn's Corner

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