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PFS StandardStone Forge of the First [two-actions] Feat 20

Earth Magical Runesmith 
Source Impossible Magic pg. 54

Frequency once per day

You conjure forth a massive stone forge within 30 feet that occupies a 15-foot cube in empty spaces on the ground. The forge lasts for 1 minute before crumbling into dust. The forge amplifies the power of runes in a 60-foot emanation. The duration of a traced rune doesn’t elapse while it’s within the emanation but resumes once the rune is outside the emanation. Additionally, runes invoked within the forge’s emanation don’t fade, but instead become faint. Faint runes maintain their passive benefits but can’t be invoked again.

Traits

Earth:

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.

These planes are mostly solid. Travelers arriving upon an earth plane risk suffocation if they don’t reach a cavern or some other air pocket within the plane’s solid matter. Creatures who can’t burrow are entombed in the plane’s substance and must attempt to dig their way toward an air pocket. Air creatures are ill at ease, as they rarely have the space to move freely through even the loftiest warrens.

Magical:

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Shelyn's Corner

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