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PFS StandardA Hush Falls Over the World [one-action] Feat 10

Archetype Illusion Primal 
Source Impossible Magic pg. 107
Archetype World Rouser
Prerequisites World Rouser Dedication
Requirements Your waking world is active.

Sound is absorbed in your waking world, covering everything in a shroud of quiet until the start of your next turn. Creatures in your waking world become hidden to imprecise hearing or concealed to precise hearing. A creature in your waking world attempting to use spell or effect with the auditory or sonic trait must succeed at a DC 4 flat check; on a failure, the spell or effect is disrupted. Anytime a creature in the area is affected by an auditory or sonic effect, they must attempt a DC 16 flat check. On a success, they are not affected by the auditory or sonic effect, though they still may be affected by other aspects of an ability (for example, a creature hit by a weapon with a thundering rune would not take sonic damage but would still take the normal damage from the weapon).

Traits

Archetype:

This feat belongs to an archetype.

Illusion:

Effects and magic items with this trait involve false sensory stimuli. Magic with the illusion trait creates false sensory stimuli. Sometimes illusions allow creatures a chance to disbelieve the spell, which lets the creature ignore the spell if it succeeds at doing so. This usually happens when a creature Seeks, Interacts, or otherwise spends actions to engage with the illusion, comparing the result of its Perception check (or another check or save the GM chooses) to the caster's spell DC. Mental illusions typically provide rules in the spell's description for disbelieving the effect (usually via a Will save).

If a creature engages with an illusion in a way that would prove it's not what it seems, the creature might know that an illusion is present, but it still can't ignore the illusion without successfully disbelieving it. Disbelieving a visual illusion makes it and those things it blocks seem hazy and indistinct, which might block vision enough to leave the other side concealed.

Primal:

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.

A creature with this trait is primarily constituted of or has a strong connection to primal magic.

Shelyn's Corner

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