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PFS StandardWorld Rouser Dedication Feat 2

Uncommon Archetype Dedication 
Source Impossible Magic pg. 106
Archetype World Rouser
Prerequisites trained in Nature

You know how to wake the world around you from its slumber, whether through your natural affinity for nature or hard-earned knowledge. You gain the Rouse the World action.

As your ability to converse with the world grows, you can call on it to help you in other ways, some of which require a saving throw. The DC for an ability gained via this archetype is either your class DC or spell DC, whichever is higher, and is called your world rouser DC.

Rouse the World [one-action] (concentrate, primal) The flora, fauna, and elements in a 10- foot burst within 30 feet stir, aiding you and your allies and whispering in your ear. This area is known as your waking world. While in your waking world, you and your allies gain a +1 circumstance bonus to Athletics and Acrobatics checks, and you gain a +1 circumstance bonus to Nature checks to Recall Knowledge about creatures and hazards in the area. The effect lasts for 10 minutes, but you can Dismiss it. Once per round on subsequent turns, you can Sustain this ability to increase the burst’s size by 10 feet. You can Rouse the World in only one area at a time; if you use this ability again, the first area returns to normal.

World Rouser Dedication Leads To...

A Hush Falls Over the World, All Returns to Slumber, Awake With a Roar, Come in From the Wilderness, Dust Cloud, Nature's Embrace, Sheltering Hand, The World Devours, The World Whispers, Wake and Tremble

Traits

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Archetype:

This feat belongs to an archetype.

Dedication:

Each archetype’s dedication feat represents your character’s dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can’t select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can’t retrain a dedication feat as long as you have any other feats from that archetype.

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