Followers
Source Battlecry! pg. 78
A follower is an NPC who accompanies and assists you for an extended period of time, perhaps even an entire campaign. You can gain a follower by taking the captain archetype. Followers are companions who rely upon you for direction in combat; they have the minion trait. You can have a follower and a familiar or pet, but you can't have a follower if you already have an animal companion or another companion that prevents you from having an animal companion.
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BerserkerMinion This incautious fighter can become a terrifying harbinger of destruction.
Melee [one-action] falchion (
forceful,
sweep),
Damage 1d10 slashing
Str +3
Dex +0
Con +2
Int +0
Wis +0
Cha +2
Hit Points 8
Kit Armor item bonus +3, Dex cap +2
Skills Athletics,
Intimidation,
Warfare LoreFollower Ability When a berserker takes damage, they gain a +1 status bonus to their next damage roll before the end of your next turn.
Click here for advancement details.Minion This trainee healer can master the art of bringing people back from the brink of death.
Melee [one-action] scalpel (
agile,
deadly d8,
finesse,
versatile S),
Damage 1d4 piercing (functions as
dagger)
Str +0
Dex +2
Con +1
Int +1
Wis +3
Cha +0
Hit Points 6
Kit Armor item bonus +1, Dex cap +4
Skills Herbalism Lore,
Medicine,
Nature,
SurvivalFollower Ability A medic has the
Battle Medicine feat. Their kit includes a
healer’s toolkit.
Click here for advancement details.Minion This novice lookout can become a master of traversing terrain silently to strike their foes’ weak points.
Melee [one-action] shortsword (
agile,
finesse,
versatile S),
Damage 1d6 piercing
Str +1
Dex +3
Con +1
Int +0
Wis +2
Cha +0
Hit Points 6
Kit Armor item bonus +1, Dex cap +4
Skills Acrobatics,
Stealth,
Survival, one
Lore about a specific settlement or a specific terrain
Follower Ability A scout deals 1d4 extra precision damage to
off-guard targets.
Click here for advancement details.Minion This trainee archer can learn to shoot with terrifying precision.
Range [one-action] shortbow (
deadly d10,
propulsive,
range increment 60 feet,
reload 0),
Damage 1d6 piercing
Str +0
Dex +3
Con +1
Int +0
Wis +2
Cha +1
Hit Points 4
Kit Armor item bonus +1, Dex cap +4
Skills Acrobatics,
Hunting Lore,
StealthFollower Ability The sharpshooter learns Take Aim.
Take Aim [two-actions] The sharpshooter takes aim at their foe and makes a ranged Strike, gaining a +2 circumstance bonus to the attack roll.
Click here for advancement details.Minion This aspiring bodyguard can learn to deflect the most devastating of blows.
Melee [one-action] longsword (versatile P),
Damage 1d8 slashing
Melee [one-action] shield boss,
Damage 1d6 bludgeoning
Str +3
Dex +1
Con +2
Int +0
Wis +1
Cha +0
Hit Points 8
Kit Armor item bonus +5, Dex cap +1
Skills Athletics,
Survival,
Warfare LoreFollower Ability A shieldbearer carries a shield (Hardness 5, HP 20, BT 10). They can
Raise the Shield to gain a +2 circumstance bonus to AC. The shieldbearer also gains a reaction when Directed. If this reaction isn’t spent before the beginning of your next turn, it is lost. Finally, they gain the
Shield Block feat.
Click here for advancement details.