Followers


Followers

Source Battlecry! pg. 78
A follower is an NPC who accompanies and assists you for an extended period of time, perhaps even an entire campaign. You can gain a follower by taking the captain archetype. Followers are companions who rely upon you for direction in combat; they have the minion trait. You can have a follower and a familiar or pet, but you can't have a follower if you already have an animal companion or another companion that prevents you from having an animal companion.

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PFS RestrictedBerserker

Minion 
This incautious fighter can become a terrifying harbinger of destruction.
Melee [one-action] falchion (forceful, sweep), Damage 1d10 slashing
Str +3 Dex +0 Con +2 Int +0 Wis +0 Cha +2
Hit Points 8
Kit Armor item bonus +3, Dex cap +2
Skills Athletics, Intimidation, Warfare Lore
Follower Ability When a berserker takes damage, they gain a +1 status bonus to their next damage roll before the end of your next turn.

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PFS RestrictedMedic

Minion 
This trainee healer can master the art of bringing people back from the brink of death.
Melee [one-action] scalpel (agile, deadly d8, finesse, versatile S), Damage 1d4 piercing (functions as dagger)
Str +0 Dex +2 Con +1 Int +1 Wis +3 Cha +0
Hit Points 6
Kit Armor item bonus +1, Dex cap +4
Skills Herbalism Lore, Medicine, Nature, Survival
Follower Ability A medic has the Battle Medicine feat. Their kit includes a healer’s toolkit.

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PFS RestrictedScout

Minion 
This novice lookout can become a master of traversing terrain silently to strike their foes’ weak points.
Melee [one-action] shortsword (agile, finesse, versatile S), Damage 1d6 piercing
Str +1 Dex +3 Con +1 Int +0 Wis +2 Cha +0
Hit Points 6
Kit Armor item bonus +1, Dex cap +4
Skills Acrobatics, Stealth, Survival, one Lore about a specific settlement or a specific terrain
Follower Ability A scout deals 1d4 extra precision damage to off-guard targets.

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PFS RestrictedSharpshooter

Minion 
This trainee archer can learn to shoot with terrifying precision.
Range [one-action] shortbow (deadly d10, propulsive, range increment 60 feet, reload 0), Damage 1d6 piercing
Str +0 Dex +3 Con +1 Int +0 Wis +2 Cha +1
Hit Points 4
Kit Armor item bonus +1, Dex cap +4
Skills Acrobatics, Hunting Lore, Stealth
Follower Ability The sharpshooter learns Take Aim.
Take Aim [two-actions] The sharpshooter takes aim at their foe and makes a ranged Strike, gaining a +2 circumstance bonus to the attack roll.

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PFS RestrictedShieldbearer

Minion 
This aspiring bodyguard can learn to deflect the most devastating of blows.
Melee [one-action] longsword (versatile P), Damage 1d8 slashing
Melee [one-action] shield boss, Damage 1d6 bludgeoning
Str +3 Dex +1 Con +2 Int +0 Wis +1 Cha +0
Hit Points 8
Kit Armor item bonus +5, Dex cap +1
Skills Athletics, Survival, Warfare Lore
Follower Ability A shieldbearer carries a shield (Hardness 5, HP 20, BT 10). They can Raise the Shield to gain a +2 circumstance bonus to AC. The shieldbearer also gains a reaction when Directed. If this reaction isn’t spent before the beginning of your next turn, it is lost. Finally, they gain the Shield Block feat.

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