General Hazards | Adventure-Specific Hazards | Weather Hazards


Pit of ToilHazard 2

Legacy Content

Unique Complex Haunt 
Source Crown of the Kobold King pg. 81
Complexity Complex
Stealth +0
Description As ghostly, ectoplasm-dripping figures of dwarves work all around, the body of a living creature within the pit begins to ache with the pains of countless hours of back-breaking toil.
Disable DC 21 Crafting (expert) to shame the pit by miming skilled artistry, or DC 18 Religion (trained) to exorcise the haunt
Invite Toil [reaction] Trigger A living creature enters the pit; Effect The surrounding dwarven shapes begin to chant in Dwarven, encouraging newcomers to join them as they grasp for them with their cold, incorporeal hands. The pit of toil rolls initiative.
Routine (1 action; divine, necromancy) As the dwarves continue to chant and grasp at the living, the pit infuses all living creatures inside it with the ache and pain a body endures after hours of constant toil. Each living creature in the pit must attempt a DC 18 Fortitude save.
Critical Success The creature suffers no ill effect and is thereafter immune to the pit of toil's routine.
Success The creature suffers no ill effect.
Failure The creature takes 2d6 negative damage and becomes enfeebled 1 for 1 round.
Critical Failure The creature takes 4d6 negative damage and becomes fatigued.