General Hazards | Adventure-Specific Hazards | Weather Hazards


Ice Prison TrapHazard 5

Uncommon Cold Complex Magical Trap 
Source Pathfinder #215: To Blot Out the Sun pg. 17
Complexity Complex
Stealth +26 (trained)
Description Magical sensors trigger clockwork cryomisters to expel frigid air, freezing intruders and potentially encasing them in a block of ice.
Disable DC 22 Thievery (expert) to disable the cryomisters, or DC 24 Arcana (expert) to trick the magical sensors, or dispel magic (3rd rank; counteract DC 24) to counteract the sensors
Cryo Mist [reaction] Trigger A creature enters the area, and that creature is not a clockwork soldier and is not openly wearing a security badge; Effect The trap fills the area with frigid air, which deals 2d8+7 cold damage to creatures in the area (DC 22 basic Fortitude save). Clockwork soldiers and any creatures openly wearing a security badge are immune to this damage. The trap then rolls initiative.
Routine (1 action) On its turn, the trap fills the area with frigid air, which deals 2d8+7 cold damage to creatures in the area. Creatures damaged must attempt a DC 22 Fortitude save. Clockwork soldiers and any creatures wearing a security badge are immune to this damage. The accumulating ice causes the floor in the area to become difficult terrain that lasts for 1 minute after the trap’s routine ends.
Critical Success The target is unaffected.
Success The target takes half damage and increases its slowed condition by 1.
Failure The target takes full damage and increases its slowed condition by 1.
Critical Failure The target takes double damage and increases its slowed condition by 2.
Once a creature’s actions are reduced to 0 by this slowed condition, the creature is completely encased in ice. The ice has Hardness 5 and 20 Hit Points, and its DC to Force Open is DC 22. Breaking the ice frees the creature and reduces their slowed condition by 1. Each round a creature is encased in ice, they take 1d8+7 cold damage (DC 22 basic Fortitude save).
Reset The trap resets after 10 minutes.