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Punish DefianceHazard 5

Uncommon Complex Magical Trap 
Source Pathfinder #215: To Blot Out the Sun pg. 19
Complexity Complex
Stealth Stealth +23 (trained)
Description A magical mural threatens uncooperative inmates, causing mental trauma.
Disable Thievery DC 26 (expert) to deactivate the mural, or Arcana DC 26 (trained) to disrupt the mural’s magic, or Deception DC 24 (trained) to pose as a superior and order the mural to deactivate, or dispel magic (3rd rank; counteract DC 24) to counteract the mural
AC 19, Fort +15, Ref +9
Mural Hardness 14, Mural HP 54 (BT 27); Immunities critical hits, object immunities, precision damage
Final Warning [reaction] (fear, mental, occult) Trigger A creature defies the prison’s authority (such as by attacking a clockwork soldier or living graffiti); Effect The mural commands the inmate to cease their defiance and surrender to authority. All living creatures in the room must attempt a DC 24 Will save, becoming frightened 1 and stupefied 1 on a failure, or frightened 2 and stupefied 2 on a critical failure. The trap then rolls initiative.
Routine (1 action) On its turn, the trap threatens all living creatures in the room, dealing 3d6+5 mental damage (DC 22 basic Will save).
Reset 1 hour.