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Flensing Bone PillarsHazard 9

Uncommon Complex Divine Magical Trap 
Source Pathfinder #215: To Blot Out the Sun pg. 49
Complexity Complex
Stealth +20 (master)
Description Eight pillars composed of jagged bones spin, damaging anyone adjacent who doesn’t worship Zon-Kuthon.
Disable Thievery DC 22 to disassemble one pillar, Religion DC 22 to ritually purify one pillar, or dispel magic (4th rank; counteract DC 26) once to counteract the magic binding all the bone pillars together, deactivating the whole trap
AC 25, Fort +21, Ref +15
Pillar Hardness 6, Pillar HP 24 (BT 12); Immunities critical hits, object immunities, precision damage, Weaknesses holy 5
Spin [reaction] Trigger A creature who doesn’t worship Zon-Kuthon and who isn’t granted immunity by a velstrac enters the area; Effect The bones composing the pillars begin to spin, then makes a bone spur attack against one creature adjacent to any pillar. The trap then rolls initiative.
Routine (8 actions) Each of the functioning bone pillars makes a bone spur Strike against an adjacent creature. This trap doesn’t take a multiple attack penalty. This trap loses one action for each disabled or destroyed pillar.

Melee [one-action] bone spur +21, Damage 2d8+13 slashing plus 1d4 persistent bleed damage
Reset The trap deactivates and resets after 1 minute. The trap is automatically destroyed if all the velstracs on this floor are killed.