General Hazards | Adventure-Specific Hazards | Weather Hazards


Sudden GeysersHazard 10

Unique Complex Environmental Fire Water 
Source Pathfinder #218: Titanbane pg. 61
Complexity Complex
Stealth +17 (expert)
Description The pooling seawater burbles and hisses.
Disable DC 32 Arcana or Nature (master) to dissipate the fire-aligned energies in the water, or DC 28 Diplomacy or Religion to beseech Sangeh and convince her to momentarily tamp down her mythic power; two successes are required to disable the hazard
Scalding Gout [reaction] (fire, water) Trigger A creature within the hazard’s area rolls initiative; Effect An enormous column of superheated steam rises from the water, dealing 4d12+26 fire damage to all creatures in the area (DC 28 basic Reflex save). On a critical failure, the creature also takes 1d12 persistent fire damage as the water continues to burn their skin. The hazard then rolls initiative.
Routine (2 actions) The hazard uses each of its actions to create a Blistering Plume centered on a space chosen by the GM. Each successful check to disable the hazard removes one action from this routine.
Blistering Plume [one-action] A 30-foot-tall geyser erupts from the boiling water. Creatures in a 5-foot emanation of the geyser take 2d12+13 fire damage (DC 30 basic Reflex save).