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The First Blade

The Herald of Gorum, God of War, is said to have been formed from an unthinking sliver of steel splintered from Gorum's blade eons ago. As a living tool of war, the First Blade has been reforged countless times by Gorum as the face of war evolves. The First Blade does not identify as any particular ancestry; a mirror to his master, the armor and weapon themselves serve as his body—only emptiness lies within. Also like Gorum, the First Blade identifies as male.

Recall Knowledge - Monitor (Religion): DC 44
Unspecific Lore: DC 42
Specific Lore: DC 39

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite The First BladeCreature 16

Unique Large Aesir Herald Monitor 
Source Prey for Death pg. 112
Perception +29; darkvision, battle sense (precise) 60 feet
Languages Chthonian, Common, Diabolic, Empyrean, Jotun, Protean
Skills Acrobatics +29, Athletics +33, Intimidation +33, Religion +29, Warfare Lore +29
Str +8, Dex +4, Con +6, Int +4, Wis +6, Cha +8
Battle Sense The First Blade can detect metal weapons and metal heavy armor as a precise sense to a range of 60 feet.
AC 39; Fort +31, Ref +25, Will +29; +1 status to all saves vs magic
HP 320; Immunities bleed, death effects, fatigued; Resistances poison 15
Disarm Vulnerability If the First Blade is disarmed, he takes 8d6 mental damage (DC 38 basic Will save, plus stunned 1 on a critical failure). He also can't Conjure Weapon for 1 round.Fortification Each time the First Blade is critically hit, he attempts a DC 17 flat check. On a success, it becomes a normal hit.Halo of Blades (aura, divine) 10 feet, 3d6 slashing damage (DC 35 basic Reflex save)Reactive Strike [reaction]
Speed 25 feet; fly
Melee [one-action] greatsword +33 [+28/+23] (magical, reach 10 feet, versatile P), Damage 2d12+2+16 slashing plus 1d6 persistent bleed and 1d6 spiritMelee [one-action] fist +31 [+27/+23] (agile, reach 10 feet), Damage 3d6+2+16 bludgeoningRanged [one-action] light hammer +31 [+27/+23] (agile, magical, thrown 20 feet), Damage 2d6+2+16 bludgeoning plus 1d6 spiritDivine Innate Spells DC 38 (+4 dmg); 6th blessed boundary; 5th translocate (Ă—3), weapon storm; Constant (6th) fly
Conjure Weapon [one-action] (divine) Requirements The First Blade has a free hand; Frequency once per round; Effect The First Blade extends an arm and makes a fist; as he does so, a common +2 greater striking greater astral melee weapon made of cold iron or silver appears in his fist. If he drops a conjured weapon or it is disarmed, the weapon vanishes. If he throws a conjured weapon, it vanishes after it is thrown and potentially damages its target. The First Blade prefers using a greatsword for melee Strikes and a light hammer for thrown ranged Strikes, but cannot have more than one conjured weapon in his possession at any time.Lord of Battle The First Blade is highly skilled with all melee and thrown weapons, and gains the advantage of any such weapon's critical specialization effects. He inflicts an additional 1d6 persistent bleed damage with all melee Strikes made with melee weapons.Whirling Blades [three-actions] (divine, move) Frequency once per minute; Effect To the faint sound of fell warhorns, the First Blade transforms into a Large cloud of whirling metal shards, then Strides twice. This movement doesn't trigger reactions, and while he can move through occupied spaces, he must end his movement in an unoccupied space, at which point he resumes his true form. All creatures who the First Blade moves through at least once during his Strides take 10d10 slashing damage (DC 38 basic Reflex save).