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Dezullon Thicket

It is thankfully uncommon to encounter more than one dezullon within a few square miles, largely because few ecosystems contain enough prey to sustain more than one of the ravenous flesh-eating plants for long. When a well-fed dezullon finds a suitably abundant location, however, it occasionally takes root, blooms, and shortly thereafter expels dozens of fist-sized seed pods. Should enough of the resulting saplings survive to full size, they temporarily merge into a tangled mass of grasping tendrils and sweep across the area, voraciously scouring their environment clean of any remaining game before dispersing to seek their own hunting grounds.

Recall Knowledge - Plant (Nature): DC 34
Unspecific Lore: DC 32
Specific Lore: DC 29

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Dezullon ThicketCreature 16

Gargantuan Plant Troop 
Source Battlecry! pg. 177
Perception +27; low-light vision
Skills Acrobatics +31, Athletics +29, Stealth +31 (+35 in forests or swamps)
Str +6, Dex +8, Con +4, Int -4, Wis +3, Cha -1
AC 38; Fort +26, Ref +30, Will +25
HP 290 (4 segments), regeneration 30 (deactivated by fire); Thresholds 180 (3 segments), 90 (2 segments); Resistances acid 20; Weaknesses area damage 15, splash damage 15
Regrowth When the dezullon thicket's regeneration raises its Hit Points above a listed threshold after losing a segment for dropping below it, the thicket immediately regains that lost segment.Stench (aura, olfactory) 30 feet, DC 35Troop Defenses
Speed 25 feet; troop movement
Acid Rain The dezullon thicket discharges a cascade of acidic digestive juices as a ranged attack, dealing 6d6 acid damage in a 10-foot burst within 30 feet (DC 35 basic Reflex save) and exposing any creature struck to amnesia venom. When the thicket is reduced to 2 segments, this area decreases to a 5-foot burst.Amnesia Venom (mental, poison) Saving Throw DC 35 Fortitude; Maximum Duration 6 rounds; Stage 1 clumsy 1 (1 round); Stage 2 clumsy 2 (1 round); Stage 3 confused, off-guard, and clumsy 3 (1 round); Stage 4 as Stage 3 and permanently forget the last hour (1 round)Constrict [one-action] 1d10+6 bludgeoning, DC 38Mass Improved Grab [free-action] Trigger A creature fails or critically fails their Reflex save against the dezullon thicket's Thrashing Vines; Effect The dezullon thicket attempts an Athletics check to Grapple the triggering creature. A dezullon thicket can Grapple as many creatures as it has remaining segments, though it needs to spend an action to extend the duration on subsequent rounds. These attempts neither apply nor count toward the creature's multiple attack penalty.Root [one-action] (concentrate) Until the next time it acts, the dezullon thicket appears to be a field of normal pitcher plants. It has an automatic result of 49 (53 in forests or swamps) on Deception checks and DCs to pass as a grove of noncreature plants.Thrashing Vines [one-action] to [three-actions] Frequency once per round; Effect The thicket makes a melee attack against each enemy within a 5-foot emanation (DC 35 basic Reflex save). The damage depends on the number of actions.
[one-action] 1d8+3 bludgeoning plus 1d6 acid
[two-actions] 2d8+11 bludgeoning plus 2d6 acid and Mass Improved Grab
[three-actions] 3d8+12 bludgeoning plus 3d6 acid and Mass Improved Grab