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Hell Hound Pack

Frequently deployed on the battlefield alongside vordine legions, hell hound packs distract and weaken enemy forces to provide their masters with a tactical advantage. While not intelligent enough to employ advanced maneuvers, well-trained hell hounds are adept at using their flaming breath to control the battlefield by separating enemy units from their allies or forcing them into less favorable positions, leaving them easy prey for other fiendish troops.

Recall Knowledge - Beast (Arcana, Nature): DC 24
Recall Knowledge - Fiend (Religion): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Hell Hound PackCreature 9

Gargantuan Beast Fiend Fire Troop Unholy 
Source Battlecry! pg. 183
Perception +18; darkvision, scent (imprecise) 60 feet
Languages Diabolic; can't speak any language
Skills Acrobatics +17, Athletics +18, Survival +18 (+22 to track)
Str +6, Dex +4, Con +3, Int -2, Wis +3, Cha -2
AC 28; Fort +18, Ref +19, Will +16
HP 155 (4 segments); Thresholds 90 (3 segments), 45 (2 segments); Immunities fire; Weaknesses area damage 8, cold 10, splash damage 8
Hellish Revenge [reaction] Trigger The hell hound pack is critically hit by a Strike or spell attack; Effect The hell hound pack's Hellfire Breath recharges. They can immediately use it as part of this reaction.Troop Defenses
Speed 40 feet; troop movement
Hellfire Breath [one-action] (divine, fire, unholy) The hell hounds in the pack combine their efforts to bathe the battlefield in hellish flame, dealing 2d10 fire damage to all creatures in two 15- foot cones (DC 27 basic Reflex save) that can't overlap. The hell hound pack can't use Hellfire Breath again for 1d4 rounds. If the pack would take fire damage or be targeted by a fire effect, its Hellfire Breath recharges.Infernal Mauling [one-action] to [three-actions] (magical, unholy) Frequency once per round; Effect The pack tears into each enemy in a 5-foot emanation with their flaming jaws (DC 25 basic Reflex save). The damage dealt depends on the number of actions.
[one-action] 1d4 piercing damage plus 1d6 fire damage
[two-actions] 1d8+7 piercing damage plus 2d6 fire damage
[three-actions] 2d8+7 piercing damage plus 2d6 fire damage

All Monsters in "Hell Hound"

NameLevel
Greater Hell Hound9
Hell Hound3
Hell Hound Pack8
Nessian Warhound9

Hell Hound

Source Monster Core pg. 194 1.1
Hell hounds are fiendish, extraplanar canines hailing from the Pit that can hunt down quarry and breathe supernatural gouts of flame. They are temperamental and quick to exhibit aggressive behavior.