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Firehoof Minotaur

As the birthplace of the legendary first minotaur Tavdrinos, Iblydos is still home to many varieties of minotaurs not found elsewhere in the world. Among these are firehoof minotaurs, large creatures who are fused with elemental, sometimes even infernal fire. Firehoof minotaurs are known for their fierce tempers and skill at combat. Instead of mazes, they prefer to fill an area with smoke and stalk their prey while they're hazily visible.

Recall Knowledge - Beast (Arcana, Nature): DC 25
Recall Knowledge - Humanoid (Society): DC 25
Unspecific Lore: DC 23
Specific Lore: DC 20

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Firehoof MinotaurCreature 8

Uncommon Large Beast Fire Humanoid 
Source Pathfinder #217: Death Sails a Wine-Dark Sea pg. 85
Perception +18; darkvision, smoke vision
Languages Common, Jotun, Pyric
Skills Athletics +19, Intimidation +16, Stealth +16, Survival +18 (perfect orienteering)
Str +6, Dex +1, Con +4, Int +0, Wis +3, Cha +1
Perfect Orienteering A minotaur automatically critically succeeds at Survival checks to Sense Direction or Track.
Smoke Vision Smoke doesn't impair a firehoof minotaur's vision; they ignore the concealed condition from smoke.
Items +1 greataxe
AC 26; Fort +19, Ref +14, Will +16
HP 160; Resistances fire 10; Weaknesses cold 10
Fiery Blood [reaction] Trigger A creature scores a critical hit on the firehoof minotaur; Effect The firehoof minotaur's splashes its fire-infused blood onto the creature and deals 2d6 fire damage (DC 24 basic Reflex save).
Speed 25 feet
Melee [one-action] greataxe +20 [+15/+10] (magical, reach 10 feet, sweep), Damage 1d12+2+6 slashing plus 2d6 fireMelee [one-action] horn +19 [+14/+9], Damage 2d8+2+10 piercingBelch Smoke [two-actions] (fire) The firehoof minotaur takes a huge breath, then belches a cloud of smoke, filling a 40-foot cone. All creatures within the smoke cloud become concealed, and all creatures outside the smoke become concealed to creatures within it. The smoke dissipates after 1d4 rounds, and the firehoof minotaur can't Belch Smoke again until the smoke clears.Fire Stomp [two-actions] (fire) The firehoof minotaur vigorously stomps the ground with a hoof, releasing an explosion of fire in a 10-foot emanation that deals 4d6 fire damage (DC 24 basic Reflex save).Hazy Fear [one-action] The firehoof minotaur snorts and stomps fire as they hunt their prey, inspiring terror. The minotaur makes an Intimidation check to Demoralize all living creatures within 60 feet who can hear the minotaur but not clearly see them (whether the minotaur is concealed, hidden, or undetected). Roll once and apply the result to all creatures. If the targets have their vision effected by smoke or a similar effect, the minotaur gains a +4 circumstance bonus to this check. Each target is temporarily immune for 10 minutes.

Sidebar - Additional Lore Mazes And Labyrinths

Although they're often used interchangeably, the terms maze and labyrinth have slightly different meanings. While a labyrinth has a single path to the center, a maze has multiple ones. Minotaurs see this distinction as vital and symbolic of free will versus fixed fate. Some traditionalist minotaurs see life as having one path: to follow in the footsteps of Tavdrinos. They believe there's no escape from this. But most minotaurs prefer to see life as a maze where one must choose the best way forward.

All Monsters in "Minotaur"

NameLevel
Firehoof Minotaur7
Minotaur4

Minotaur

Source Monster Core pg. 232 1.1
A minotaur is a large humanoid with bovine features such as horns, hooves, and a layer of hair that covers their entire body. Their head also resembles that of a bull or cow, though with eyes that brim with curiosity or fury, depending on the minotaur's temperament. Though often mistaken for aggressive brutes due to their size and reputation, many minotaurs are skilled artisans who spend much of their lives perfecting their craft. Minotaur communities tend to be insular and are found at the heart of a cunning labyrinth or within a tangle of underground caverns.

The myth many minotaurs like to tell of their origin involves a stonemason living in ancient Iblydos. After accidentally insulting a hero-god, he was cursed to become the first minotaur. He then retreated into a series of caves beneath a temple he had built, but continued his work, sculpting stone statues for any who dared to brave the subterranean passages.

Sometimes, a lone minotaur is compelled, exiled, or chooses to live alone within a maze, a warren, or old ruins. This solitude drives them to become a monstrous tormentor who delights in hunting any who stumble across their lair. They slowly close in on their prey, thrilling in the terror of the hunted becoming lost within corridors the minotaur knows all too well. Only then does the minotaur charge in for the kill, cutting foes down with powerful strikes or impaling them on their sharp horns. Unfortunately, the world tends to judge all minotaurs by the stories of these lone, vicious hunters.