Source Monster Core 2 pg. 126Requiem dragons are stewards of the River of Souls and the process through which souls reach their final destination in the afterlife. The safe journey of a soul is of utmost importance to a requiem dragon, and some will follow individual souls from their first entry into the river through to their judgment in the
Boneyard and eventually to their ultimate resting place. Most requiem dragons tie themselves to specific planes and shepherd any souls bound to that plane, leading to dragons linked to places like
Heaven or
Hell, though these dragons never swear true allegiance to these planes. Requiem dragons fill their lairs along the River of Souls—patchworks of somber architecture rescued from other planes—with invaluable records and mementos of great accomplishments.
Dragon
Related Groups Dragon, Adamantine,
Dragon, Barrage,
Dragon, Bog,
Dragon, Brine,
Dragon, Cinder,
Dragon, Cloud,
Dragon, Conspirator,
Dragon, Coral,
Dragon, Crystal,
Dragon, Delight,
Dragon, Despair,
Dragon, Diabolic,
Dragon, Empyreal,
Dragon, Executor,
Dragon, Forest,
Dragon, Fortune,
Dragon, Horned,
Dragon, Magma,
Dragon, Mirage,
Dragon, Mocking,
Dragon, Oath,
Dragon, Omen,
Dragon, Phase,
Dragon, Resurrection,
Dragon, Rime,
Dragon, Rune,
Dragon, Sage,
Dragon, Sea,
Dragon, Sky,
Dragon, Sovereign,
Dragon, Stormcrown,
Dragon, Time,
Dragon, Umbral,
Dragon, Underworld,
Dragon, Vizier,
Dragon, Vorpal,
Dragon, Wailing,
Dragon, Whisper,
Dragon, Wish,
Dragonet,
WyrmwraithDragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.
Draconic Spellcasters
Each dragon features a sidebar on spellcasting dragons of that type. To make a dragon spellcaster, remove the dragon's Draconic Frenzy and Draconic Momentum abilities, and give them the spells outlined in their sidebar. You can swap out any number of these with other spells, provided you keep the same number of spells for each rank. You might also want to increase the dragon's Intelligence, Wisdom, or Charisma modifier by 1 or 2 to reflect their mastery of magic.
Alternate Abilities
A requiem dragon’s control over souls manifests in various ways. You can apply the following adjustments to a requiem dragon of any age.
Some requiem dragons are spiteful enough to try to bring a living creature along with them when they die. To create a dragon with this ability, replace Withhold Death with the following.
Die Together [reaction] (
divine,
incapacitation,
void)
Trigger The dragon dies;
Effect The dragon tethers their soul to the soul of a living creature within 60 feet, pulling it along into death. The target must attempt a Fortitude save.
Critical Success The target is unaffected.
Success The target takes void damage equal to half the damage dealt by the dragon’s Dooming Breath.
Failure The target takes void damage equal to the damage dealt by the dragon’s Dooming Breath.
Critical Failure The target drops to 0 Hit Points and becomes
dying 1, or increases its dying condition by 1 if it’s already dying. While the target is dying, the dragon remains at 1 Hit Point and dies instantly if the target loses the dying condition.
Requiem dragons who specialize in fighting against and alongside armies can let out a mighty roar that frightens their enemies and bolsters their allies. To create a dragon with this ability, replace Draconic Frenzy with the following.
Soul Roar [one-action] (
auditory,
emotion,
fear,
mental,
spirit)
Frequency once per round;
Effect The dragon lets out a mighty roar that rouses their allies and rattles the souls of their enemies. Each ally in a 120-foot
emanation gains
temporary Hit Points equal to the dragon’s level that last for 1 minute, while each enemy within that area must attempt a Will save.
Critical Success The creature is unaffected and is immune to Soul Roar for 1 minute.
Success The creature is
frightened 1.
Failure The creature is frightened 2 and
doomed 1. If the target is already doomed, the doomed value increases by 1 (to a maximum of doomed 4).
Critical Failure The creature gains the
fleeing condition for 1 round, is frightened 4, and is doomed 1. If the target is already doomed, the doomed value increases by 1 (to a maximum of doomed 4).
Requiem Dragon Spellcasters
Requiem dragon spellcasters tend to cast the following spells.
Young Requiem Dragon
Divine Prepared Spells DC 30, attack +22;
4th ghostly tragedy,
talking corpse,
vital beacon;
3rd protection,
ring of truth,
safe passage;
2nd see the unseen,
share life,
thoughtful gift;
1st protection,
sanctuary,
spirit link;
Cantrips (4th) guidance,
haunting hymn,
message,
sigil,
stabilizeAdult Requiem Dragon
Divine Prepared Spells DC 36, attack +28; As young requiem dragon, plus
6th field of life,
raise dead,
vital beacon;
5th banishment,
breath of life,
invoke spirits;
Cantrips (6th) guidance,
haunting hymn,
message,
sigil,
stabilizeAncient Requiem Dragon
Divine Prepared Spells DC 42, attack +34; As adult requiem dragon, plus
9th foresight,
raise dead,
seize soul;
8th field of life,
safe passage,
spirit song;
7th interplanar teleport,
planar seal,
regenerate;
Cantrips (9th) guidance,
haunting hymn ,
message,
sigil,
stabilizeo
Requiem Archdragon
Divine Prepared Spells DC 48, attack +40; As ancient requiem dragon plus
10th raise dead,
revival;
9th breath of life;
Cantrips (10th) guidance,
haunting hymn,
message,
sigil,
stabilize
Roum
The requiem dragon Roum, a cleric of
Brigh, tasked herself with escorting the souls of inventors down the River of Souls. She records their final ideas in a vast library she calls the Hall of Lost Invention. She keeps this lair secreted away in a cavern in the Brazen Peaks. From here, she can spy on the works of local inventors. Roum will occasionally petition for the resurrection of unfortunate inventors who lost their lives to their own risky but promising creations—magical or mundane—if their idea intrigues her.