There is a Legacy version
here.
Flaming Skull
More dangerous than severed heads, these skulls are wreathed in unearthly flames.
Tiny Mindless Undead Unholy
Source Monster Core 2 pg. 56
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 18 • Undead (Religion)
Perception +11; darkvision
Skills Acrobatics +10 (+12 to Maneuver in Flight), Athletics +9
Str +1, Dex +4, Con +1, Int -5, Wis +3, Cha +0
AC 20; Fort +7, Ref +12, Will +9
HP 45 (void healing); Immunities bleed, death effects, disease, fire, mental, paralyzed, poison, unconscious; Weaknesses vitality 3
Fiery Explosion When destroyed, a flaming skull explodes in a blast of fire and bone that deals 1d6 piercing damage plus 1d6 fire damage to each adjacent creature (DC 20 basic Reflex save).
Speed 15 feet, fly 30 feet
Melee [one-action] forehead +12 [+7/+2] (finesse), Damage 1d6+2+3 bludgeoning plus 1d6+2 fireRanged [one-action] spitfire +12 [+8/+4] (agile, fire, range increment 20 feet), Damage 1d12+2+2 fireFlaming Shroud A flaming skull is shrouded in hideous flames. It deals 1d6 fire damage to any unattended item it touches and on a forehead Strike. When a flaming skull gets a critical hit with a Strike that deals fire damage, the target catches fire, taking 1d4 persistent fire damage.All Monsters in "Beheaded"
Source Monster Core 2 pg. 56Beheaded are the reanimated heads of decapitation victims. These mindless undead fly through the air or roll around to attack their prey.
Beheaded Abilities
Beheaded can manifest with a variety of abilities, such as those presented below.
Bleeding The beheaded is covered in slimy blood. The target of a successful Strike is splattered with gore and must succeed at a Fortitude save or become
sickened 1.
Entangling Long, stringy hair clings to the beheaded's scalp. Its Strikes gain the
Grab ability (page 361).
Fiendish (
aura,
divine,
emotion,
fear,
mental) 30 feet. The beheaded has a twisted, unsettling countenance. Foes that begin their turn in the area must succeed at a Will save or be
frightened 1.
Giant A beheaded created from the head of a giant is a Medium creature, gaining 2 levels and one or more additional beheaded abilities.
More Beheaded Abilities
Since beheaded are very similar to
skeletons or
zombies (or at least the heads from those creatures), you can also customize them with abilities from the skeleton and zombie entries, though take care to avoid abilities that require bodies or limbs. If you give the beheaded more than one additional ability, you might want to increase its level and adjust its statistics accordingly. Use the guidelines
here to determine to determine its new statistics.