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There is a Legacy version here.

Nasurgeth (Nightwave)

Nasurgeths are hungry voids with glowing eyestalks and thousands of teeth. They lurk deep beneath the waves where the sunlight doesn't reach. At night, they ascend to the skies and rain destruction and ruin on the living.

Recall Knowledge - Undead (Religion): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite NasurgethCreature 21

Gargantuan Aquatic Darvakka Shadow Undead Unholy 
Source Monster Core 2 pg. 87
Perception +38; greater darkvision, lifesense 60 feet
Languages Chthonian, Common, Diabolic, Necril; telepathy 100 feet
Skills Arcana +38, Athletics +41, Netherworld Lore +38, Religion +38, Stealth +36, Void Lore +38
Str +11, Dex +6, Con +7, Int +8, Wis +8, Cha +7
AC 47; Fort +37, Ref +34, Will +38
HP 540 (void healing); Immunities bleed, cold, death effects, disease, paralyzed, poison, unconscious; Weaknesses holy 15, silver 15
Midnight Depths (aura, cold, darkness, divine, void) 60 feet. A nasurgeth's entropy grows even stronger underwater. All water within the aura is completely dark (as 4th-rank darkness). Magical light with a counteract rank of 4th or lower and magical light cantrips are suppressed. A living creature entering or starting its turn in the aura takes 4d6 void damage, and the creature also takes an additional 2d10 cold damage if it's in water (DC 41 basic Fortitude save). If it fails, it's also enfeebled 1 for 1 minute and pulled 10 feet toward the nasurgeth.Sunlight Powerlessness A darvakka caught in sunlight is stunned 2 and clumsy 2 as long as it remains in the sunlight.Spray Black Bile [reaction] Trigger The nasurgeth takes slashing or piercing damage from a critical hit, or a swallowed creature cuts itself free; Effect Darkness and death energy spill out from the nasurgeth's wound, dealing 8d8 void damage to creatures in a 20-foot emanation with a DC 42 basic Fortitude save.
Speed fly 60 feet, swim 80 feet
Melee [one-action] jaws +41 [+36/+31] (magical, reach 15 feet), Damage 3d10+2+19 piercing plus 2d10 cold and Improved GrabMelee [one-action] tail +41 [+37/+33] (agile, magical, reach 20 feet), Damage 3d6+2+19 bludgeoning plus 2d10 coldDivine Innate Spells DC 45 (+4 dmg); 8th eclipse burst (×3), harm (×3); 7th interplanar teleport (to the Universe; the Void; or the Netherworld only), truesight; Cantrips (10th) detect magic
Broken Barb [one-action] Requirements A creature is grabbed or restrained in the nasurgeth's jaws; Effect The nasurgeth breaks a tooth off in the target, who takes 3d10 persistent bleed damage and is no longer grabbed or restrained. If the target is adjacent to a surface, the tooth also pins it in place, making it immobilized (Escape DC 47).Ravenous Void [three-actions] The nasurgeth barrels forward with their mouth open, Swimming twice in a straight line and moving through the spaces of Huge or smaller creatures. The nasurgeth deals the damage of their jaws Strike to each creature whose space they enter (DC 47 basic Reflex save). Any creature that critically fails is automatically Swallowed Whole.Swallow Whole [one-action] Huge, 2d10+9 bludgeoning, Rupture 40. A living creature that ends its turn swallowed whole by a nasurgeth becomes drained 1 or increases its drained condition by 1, and the nasurgeth gains 20 temporary Hit Points that last for 10 minutes . A creature whose drained condition increases to 5 in this way dies.

All Monsters in "Darvakka"

NameLevel
Nasurgeth (Nightwave)20
Sykever (Nightstrider)15
Darvakka, Umbraex21
Urveth (Nightcrawler)18
Vanyver (Nightwing)13

Darvakka

Source Monster Core 2 pg. 84
Darvakkas, also called nightshades, are a ravenous evil made up of equal parts darkness and malice. They form from creatures of the Outer Planes who travel to the convergence of the Netherworld and the Void, where the power of nothingness obliterates them. These undead abominations are the physical embodiment of entropy and burn with an intense hatred for all life, working to bring a final, dark night to the Universe where nothing but ash and ice remains.

As creatures twisted by darkness and shadow, darvakkas have a great aversion to sunlight and all sources of life energy. When traveling in the Universe, they spend the hours of daylight hidden below ground, amid ruins, or submerged deep in the ocean's darkest chasms beyond the reach of the sun's rays, emerging whenever darkness shelters them overhead.

Darvakkas have an aura of entropy that attracts undead thralls to serve as warriors and heralds. They rarely seek alliances with each other or other creatures, existing in solitude as the heads of individual armies of the dead.

Sidebar - Additional Lore Creating Nothing

Darvakkas are made from the quintessence, spiritual essence made manifest in physical form, of fiends cast into the void at reality’s end. The death of their immortal soul causes the creature to be consumed, catalyzing a change that scrambles them into an entirely new being that retains nothing of their previous self.

Sidebar - Related Creatures Other Darvakkas

The darvakkas presented on these pages aren’t the only ones of their kind. Others exist, most having forms like animals, from tromping hounds to skittering arachnids. All their kind are dangerous, and ones more powerful even than nasurgeths doubtless exist—darvakkas that may be as prominent and powerful as horrific demigods.

Sidebar - Locations The End of Reality

In the deepest reaches of darkness, where the Netherworld and the Void meet, is a single fixed point where reality comes to an end. This planar juncture, a chasm of solid entropy formed into crystals by the weight of the infinite compressing eternally upon itself, is where darvakkas form.

Shelyn's Corner

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