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There is a Legacy version here.

Doru

These deceivers whisper fetid lies, sowing dark and dread inspiration into foolish mortal ears. Dorus serve as the spies and messengers of the divs. With silver tongues and wicked motives, they often pledge themselves to vainglorious and deluded spellcasters, whom they ply with wild conspiracies and rumors of deception among friends and foes alike; in the process, they push supposed masters to despotism and murderous revenge. All the while, dorus wean secrets and weaknesses from their marks. In the end, nearly every doru turns on their supposed liege, destroying the reputation and even causing the death of the person the doru pretended to serve.

Recall Knowledge - Fiend (Religion): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite DoruCreature 2

Tiny Div Fiend Unholy 
Source Monster Core 2 pg. 110
Perception +9; greater darkvision
Languages Common, Daemonic; telepathy (touch)
Skills Acrobatics +9, Arcana +10, Deception +8, Lore +12 (any one), Religion +7, Stealth +9
Str +0, Dex +4, Con +1, Int +3, Wis +2, Cha +3
AC 18; Fort +6, Ref +11, Will +9
HP 30; Weaknesses cold iron 3, holy 3
Covetous of Secrets Dorus have a weakness for secrets, hoarding them like a miser hoards gold. A creature can tempt a doru with some bit of obscure knowledge the doru doesn't know or thinks they don't know. Presenting the hint of the secret is a single action, which has the concentrate and linguistic traits, and requires a skill check using Deception, Lore, or Performance (or some other appropriate skill determined by the GM) against the doru's Will DC. On a success, the doru is fascinated for as long as the presenter draws out the explanation of the secret (spending 1 action each round doing so, to a maximum of 1 minute). On a critical success, the doru is fascinated for that duration plus 1 minute more as they ponder the implications of the secret. Regardless of the outcome, the doru is temporarily immune to that creature's attempts to present them with secrets for 1 day.
Speed 15 feet, fly 30 feet
Melee [one-action] bite +11 [+7/+3] (agile, finesse, poison, unholy), Damage 1d6+2 piercing plus doru venomDivine Innate Spells DC 19 (+4 dmg); 4th read omens; 2nd invisibility (at will; self only); 1st charm, illusory object; Cantrips (1st) detect magic
Doru Venom (poison) Saving Throw DC 18 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison (1 round); Stage 2 1d6 poison and stupefied 1 (1 round); Stage 3 1d6 poison and stupefied 2 (1 round)

Sidebar - Additional Lore Doru Secrets

Despite dorus' obsession, not all secrets capture their focus—instead, each fixates on a unique topic. Many are interested in the history of a particular mortal ancestry, while others delve into riddles, mathematical puzzles, or even local gossip.

All Monsters in "Div"

NameLevel
Aghash4
Doru1
Pairaka7
Sepid14

Div

Source Monster Core 2 pg. 110
Some fiends want to tear down the multiverse; others dedicate themselves to creating chaos and carnage or ruling over realms with an iron fist. Divs strive toward a different if equally reprehensible goal—they seek to thwart and ruin the schemes and works of mortal beings.

Long ago, divs were genies bound to serve ancient mortal empires lost to the passage of eons. In the beginning, these genies were masters of creation, working alongside gracious mortal partners to create objects of subtle design and powerful magical potential. What started as a collaboration with mortals soon morphed into abuse, disrespect, and even subjugation. Eventually, these genies rebelled, but in doing so, they came under the sway of a nihilistic demigod known as Ahriman. Their new master twisted their form and granted them the power to avenge themselves upon their mortal overlords, leading to the birth of the first divs.

Since that first wave of corruption, new divs arise from the spirits of the most wicked and hateful genies who die within the mortal Universe or those truly betrayed by mortals and overcome by a desire for vengeance. Upon such a death, instead of returning to the Elemental Planes, the spirits of these genies are trapped in the dread orbit of Abaddon, where Ahriman reshapes them into divs and foists them back upon the world to unleash their rage against mortals.

Sidebar - Advice and Rules Lord of the Divs

The dread shadow known as Ahriman counts his servants mainly among divs.

Sidebar - Treasure and Rewards Other Divs

The divs on these pages present only a few of the forms that Ahriman gave these manipulative fiends. Other types of divs include ghawwas, amphibious divs who prey on sailors; the lionheaded shiras, who obsess over toying with their prey and can never go for the easy kill; and the stinking fly-like druj nasus, who are obsessed with dogs.

Shelyn's Corner

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