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There is a Legacy version here.

Pairaka

Often charming, sometimes even seductive, pairakas worm their way into mortal relationships, subtly destroying all ties of friendship and love through emotional and physical manipulation and corruption. Their natural form is not often seen. Instead, they adopt shapes that attract just enough attention to earn the trust of those they wish to torment and corrupt. When they do show a more natural form, pairakas typically choose to feed into the belief of their beauty by appearing as androgynous, pale blue, aesthetically pleasing humanoids who carry themselves gracefully wherever they go.

While this form is only a part of their manipulative tactics, their intrinsic form is hidden to almost all except other pairakas. They're frightful, towering creatures, spotted with large rashes and boils. With horns that grow and twist with age, and a smile that bares razor-sharp teeth, this form is both shocking and unsettling. Pairakas may occasionally show their true form to those they've preyed upon, but only once they've been completely corrupted, with all their other relationships in ruins.

Recall Knowledge - Fiend (Religion): DC 23
Unspecific Lore: DC 21
Specific Lore: DC 18

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite PairakaCreature 8

Medium Div Fiend Unholy 
Source Monster Core 2 pg. 112
Perception +17; greater darkvision
Languages Common, Daemonic; telepathy 100 feet
Skills Acrobatics +16, Arcana +15, Deception +22, Diplomacy +22, Intimidation +18, Religion +15, Society +15, Stealth +18
Str +3, Dex +5, Con +3, Int +2, Wis +4, Cha +7
AC 26; Fort +14, Ref +18, Will +19; +1 status to all saves vs. magic
HP 125; Immunities disease; Weaknesses cold iron 5, holy 5
Hatred of Red Pairakas hate the color red. They won't wear the color or willingly enter any place painted in a shade of red. Given a choice, they'll attack a creature wearing red before others, seeing their choice to do so as a personal affront. If barred from expressing their displeasure toward the color by force or some magical effect, they take 2d6 mental damage at the end of their turn.
Speed 25 feet, fly 35 feet
Melee [one-action] claw +18 [+14/+10] (agile, finesse, magical, unholy), Damage 2d8+2+9 slashing plus bubonic plagueDivine Innate Spells DC 27 (+4 dmg); 4th charm (at will), outcast's curse (at will), suggestion (at will), translocate (at will); Cantrips (4th) detect magic
Rituals DC 27 (+4 dmg); 1st div pact
Bubonic Plague (disease) A creature can't remove the fatigued condition while infected; Saving Throw DC 25 Fortitude; Onset 1 day; Stage 1 fatigued (1 day); Stage 2 enfeebled 2 and fatigued (1 day); Stage 3 enfeebled 3, fatigued, and takes 1d6 persistent bleed damage every 1d20 minutes (1 day)Change Shape [one-action] (divine, polymorph) The pairaka can take the appearance of any Small or Medium humanoid or animal. This doesn't change their Speed or their attack and damage modifiers with their Strikes, but it might change the damage type their strikes deal.Tormenting Dreams [two-actions] (divine, emotion, mental) Frequency once per day; Effect The pairaka torments a sleeping creature within 100 feet with visions of betrayals by loved ones and friends. The target must attempt a DC 27 Will save, with the effects of the nightmare spell.

All Monsters in "Div"

NameLevel
Aghash4
Doru1
Pairaka7
Sepid14

Div

Source Monster Core 2 pg. 110
Some fiends want to tear down the multiverse; others dedicate themselves to creating chaos and carnage or ruling over realms with an iron fist. Divs strive toward a different if equally reprehensible goal—they seek to thwart and ruin the schemes and works of mortal beings.

Long ago, divs were genies bound to serve ancient mortal empires lost to the passage of eons. In the beginning, these genies were masters of creation, working alongside gracious mortal partners to create objects of subtle design and powerful magical potential. What started as a collaboration with mortals soon morphed into abuse, disrespect, and even subjugation. Eventually, these genies rebelled, but in doing so, they came under the sway of a nihilistic demigod known as Ahriman. Their new master twisted their form and granted them the power to avenge themselves upon their mortal overlords, leading to the birth of the first divs.

Since that first wave of corruption, new divs arise from the spirits of the most wicked and hateful genies who die within the mortal Universe or those truly betrayed by mortals and overcome by a desire for vengeance. Upon such a death, instead of returning to the Elemental Planes, the spirits of these genies are trapped in the dread orbit of Abaddon, where Ahriman reshapes them into divs and foists them back upon the world to unleash their rage against mortals.

Sidebar - Advice and Rules Lord of the Divs

The dread shadow known as Ahriman counts his servants mainly among divs.

Sidebar - Treasure and Rewards Other Divs

The divs on these pages present only a few of the forms that Ahriman gave these manipulative fiends. Other types of divs include ghawwas, amphibious divs who prey on sailors; the lionheaded shiras, who obsess over toying with their prey and can never go for the easy kill; and the stinking fly-like druj nasus, who are obsessed with dogs.

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