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There is a Legacy version here.

Moon Hag

Moon hags are powerful soothsayers who use their foresight to sow chaos and misery. Unlike most hags, moon hags typically target the fearful and ambitious, but this is mainly due to such people being easier to manipulate—the fallout from a moon hag's manipulations can destroy families, trigger wars, and ruin nations.

A moon hag's true form has chalk white skin, blackened lips, and glowing eyes.

Recall Knowledge - Humanoid (Society): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Moon HagCreature 11

Uncommon Medium Hag Humanoid 
Source Monster Core 2 pg. 189
Perception +24; darkvision
Languages Aklo, Common, Jotun
Skills Deception +21, Intimidation +19, Occultism +23, Religion +24
Str +7, Dex +5, Con +3, Int +5, Wis +6, Cha +3
Coven A moon hag adds interplanar teleport, scrying, and spirit blast to their coven's spells.
AC 30; Fort +19, Ref +21, Will +24
HP 210; Immunities confused
Ferocity [reaction] Moonlight's Kiss A moon hag in an area illuminated by moonlight gains a +2 status bonus to AC and initiative rolls. In the light of a full moon, they're quickened, and can use the extra action only to Stride or Strike. If the moon hag has a fly Speed, they can use the extra action to Fly as well.
Speed 25 feet
Melee [one-action] claw +25 [+21/+17] (agile, magical), Damage 2d12+2+10 slashingOccult Innate Spells DC 31 (+4 dmg); 5th confusion, fear (at will), read omens, talking corpse (×3), truespeech
Change Shape [one-action] (concentrate, occult, polymorph) The moon hag can take on the appearance of any Medium humanoid woman. This doesn't change their Speed or their attack and damage bonuses with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).Dreadful Prediction [one-action] (curse, occult, mental) Frequency once per round; Effect The moon hag howls a series of dreadful, apocalyptic predictions at a single creature within 30 feet, shattering its perceptions of reality. The target must attempt a DC 31 Will save and takes a –2 circumstance penalty to the save if it can see the moon. On a failure, the creature becomes stupefied 2 (stupefied 3 on a critical failure) until the curse is removed. Regardless of the outcome, the creature is then temporarily immune for 24 hours.Rend [one-action] clawRide the Moonbeams [one-action] (concentrate, manipulate, occult, teleportation) Frequency once per round; Effect The moon hag teleports themself and any items they're wearing and holding to another space within 30 feet, or 60 feet if they're in moonlight. They then gain a 25-foot fly Speed until the end of their next turn. If the moon hag is in the air when the effect ends, they float to the ground, taking no falling damage.

All Monsters in "Hag"

NameLevel
Blood Hag8
Cuckoo Hag9
Grave Hag9
Iron Hag6
Moon Hag10
Night Hag9
Rust Hag8
Sea Hag3
Storm Hag5
Sweet Hag4
Winter Hag7

Hag

Source Monster Core pg. 188 1.1
Hags are malevolent predators who use magic and manipulation to lure children and young adults into their clutches. Though their true forms are eldritch and horrifying, hags spend much of their lives disguised as ordinary women. They seek out targets who are unhappy, innocent, or otherwise vulnerable, preying on their weaknesses before snatching them up. The typical hag is abusive, controlling, and narcissistic. Though less malicious hags possibly exist, they rarely reveal their true forms, making them nearly impossible to find.

Sidebar - Advice and Rules Hag Covens

Hags are dangerous enough on their own, but when they gather in threes to form covens, they grow much more powerful.

Sidebar - Advice and Rules Hags and Children

Hags are known to replace infant humanoids with their own offspring. These children are changelings and have the potential to become hags themselves. Though hags are based on the fantasy villains of fairy tales, they can also touch on the all-too-real behavior of abusive adults. Consider and discuss whether hags are right for your group and game before using them. Pathfinder is for everyone, and it's not weak or selfish to avoid traumatic memories in a game that's meant to be played for fun!

Sidebar - Related Creatures Other Hags

The four types of hags presented here are but the most notorious of their kind. Others—such as the blood hag, moon hag, storm hag, and winter hag—plague society in other regions of the world.

Sidebar - Advice and Rules Supporting Characters

Hags don’t have to be the main threat of an adventure. Heroes must sometimes seek out knowledge or power from someone known to be dangerous or treacherous, a role that hags can fill quite well. When not terrorizing humanoids, hags explore forbidden magic from sources that decent folk would never consider.

Sidebar - Additional Lore The Nature of Hags

No one is entirely certain what hags are or where they came from. That no known male hags exist has also puzzled occult scholars. Many believe hags are a type of fey, since most of their kind have an aversion to cold iron. Yet hags seem to have no origin in the First World that researchers have found. Some tales claim that hags were once creatures who made a series of powerful bargains with devils. Though they outsmarted the fiends, they were still eventually corrupted.

Shelyn's Corner

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