All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


There is a Legacy version here.

Irlgaunt

Irlgaunts resemble titanic spiders or crabs, but with cephalopod-like tendrils erupting from the tips of their chitin-armored legs. Their jagged gray shells allow them to blend into the rocky walls of the high mountain passes and deep ravines that serve as their hunting grounds. Despite their size, they move with incredible speed, bounding across chasms and skittering up sheer mountain cliffs in moments. Though they're formidable in melee, irlgaunts have an even more powerful ranged attack. These creatures pelt their opponents with forcefully regurgitated gastroliths—melon-sized clusters of rocks enveloped in coagulated digestive enzymes strong enough to break down flesh and bone. Gastroliths are fragile and explode on contact, spraying the area with shards of rock and caustic acid.

While one might easily mistake an irlgaunt for a simple, brutish beast, they have a keen intelligence and employ devious hunting strategies. They set traps for travelers and are fond of using gems and magical items taken from previous victims as bait. They've been known to start rockslides or otherwise block passages to reroute explorers into their clutches. They also use their gastroliths to direct the movements of their prey, forcing victims into dead ends at the edge of chasms or cliffs.

For the most part, irlgaunts live solitary lives, likely because finding enough food to sustain more than one tends to be difficult. However, they still maintain a sense of extended, regional community, actively gathering when organizing for war or to discuss other issues that affect their species or shared territories. They have been known to occasionally ally with giants, but these truces tend to be nebulous.

Recall Knowledge - Aberration (Occultism): DC 31
Unspecific Lore: DC 29
Specific Lore: DC 26

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite IrlgauntCreature 14

Large Aberration Earth 
Source Monster Core 2 pg. 199
Perception +26; darkvision
Languages Aklo, Common, Jotun, Petran
Skills Acrobatics +27, Athletics +28, Deception +25, Stealth +29, Survival +24
Str +7, Dex +8, Con +5, Int +4, Wis +5, Cha +4
AC 36; Fort +24, Ref +27, Will +26
HP 285 (Immunities acid); Weaknesses bludgeoning 10
Speed 30 feet, climb 30 feet; stone step
Melee [one-action] jaws +28 [+23/+18], Damage 3d8+2+13 piercing plus 2d6 acidMelee [one-action] legs +28 [+24/+20] (agile), Damage 3d10+2+13 bludgeoningPrimal Innate Spells DC 33 (+4 dmg); 6th speak with stones; 4th one with stone (at will), shape stone (at will)
Regurgitate Gastrolith [two-actions] (acid, primal) The irlgaunt violently regurgitates a melon-sized clot of brittle stone supernaturally infused with digestive enzymes. The stone and acid explode on impact within a range of 30 feet, dealing 7d6 piercing damage and 7d6 acid damage to creatures in a 20- foot burst (DC 35 basic Reflex save). The irlgaunt can't Regurgitate Gastroliths for 1d4 rounds.Stone Step The irlgaunt ignores difficult terrain composed of rocks and stone.

Sidebar - Additional Lore Irlgaunt Religion

A small number of irlgaunts actively worship Rovagug, whom they believe to be the progenitor of their species. Instead of living solitary lives, these irlgaunts form groups that inhabit deep fissures, transforming them into grisly temples by decorating them with the corpses of their sacrifices. They also decorate their own bodies by carving prayers into their chitin and painting themselves with crude and disturbing images. Some claim these runes grant them divine powers of protection and the ability to summon Rovagug's otherworldly kin. Irlgaunts who worship in this way gain the unholy trait.

Shelyn's Corner

×