All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


There is a Legacy version here.

Sakugami (Blossom Kami)

Sakugami are especially powerful kami who protect seasonally blossoming trees, particularly ones in places where the primeval powers of nature remain strong. The cycle of a barren tree bursting into a riot of flowers once a year, before those blossoms inevitably fade with the turning of the seasons, provides a striking visual metaphor for sakugami, whose association with this annual cycle of growth and decay grants them powers over time as well as nature. Also known as blossom kami, sakugami have a particular fascination with mortals. Many folk legends tell of sakugami who bestow their blessing upon worthy individuals who fight for just causes. In truth, while blossom kami are mesmerized by such mortals—seeing the essence of a flower in a short life devoted to bringing beauty and comfort to its surroundings—they're so rare and enigmatically aloof that few ever encounter them. Decades, even centuries, might pass before a humble village realizes that a sakugami has been watching over it.

The stories persist, however, as they have for ages, leading to a widespread appreciation for blossoming trees. The site of a new village might be chosen due to its proximity to an ancient wisteria, or a temple might be carefully constructed around a single young plum. As sakugami are most commonly associated with cherry trees, many larger population centers in Minkai will plant and carefully tend small groves of cherries, both for their beauty and out of respect for the blossom kami.

Recall Knowledge - Spirit (Occultism): DC 39
Unspecific Lore: DC 37
Specific Lore: DC 34

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite SakugamiCreature 16

Rare Medium Kami Spirit Wood 
Source Monster Core 2 pg. 207
Perception +32; darkvision
Languages Common, Empyrean; speak with plants, telepathy 150 feet
Skills Acrobatics +32, Diplomacy +33, Medicine +30, Nature +32, Stealth +30, Survival +32
Str +5, Dex +7, Con +6, Int +2, Wis +7, Cha +8
Ward (Divine) Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.
A sakugami's ward is a specific deciduous tree with seasonal blossoms, such as a cherry, plum, or wisteria.
Items +2 striking staff
AC 37; Fort +27, Ref +30, Will +32
HP 370; Weaknesses cold iron 15
Reactive Strike [reaction] Sakugami's Foresight [reaction] (divine, mental, prediction) Trigger The sakugami is subject to a hostile action or needs to roll to defend itself; Effect The sakugami rolls twice and uses the higher result for its saving throw or other defense (a fortune effect) or forces the hostile creature or danger to roll twice and use the lower result for its attack roll or similar roll (a misfortune effect).
Speed 50 feet, fly 50 feet
Melee [one-action] staff +32 [+27/+22] (magical, two-hand d8), Damage 2d4+2+13 bludgeoning plus fleeting blossoms and touch of agesDivine Innate Spells DC 38 (+4 dmg); 7th execute, haste, regenerate; 6th cleanse affliction, nature's pathway (at will; flowering trees only), slow; 5th heal (×3), one with plants (flowering trees only), peaceful rest; 4th status
Fleeting Blossoms A sakugami's staff Strikes stir up fleeting blossoms that bloom, wilt, and decay all in the space of an instant. On a hit, they deal an additional 1d6 mental damage, as well as an additional 1d6 void damage to living creatures and an additional 1d6 vitality damage to undead.Swift Staff Strike [two-actions] In a rapid series of movements, the sakugami unleashes a deadly assault. The sakugami makes three staff Strikes. The sakugami's multiple attack penalty doesn't increase until after they've made all three Strikes.Touch of Ages (curse, divine) A sakugami's attacks bestow a curse that alters the very flow of time in those they attack. When a sakugami hits a creature with a melee Strike, the creature must attempt a DC 38 Fortitude save as its perspective shifts rapidly between that of advanced age and an infantile state. Regardless of the outcome, the creature is temporarily immune for 1 minute.
Critical Success The creature is unaffected.
Success The creature becomes clumsy 1, enfeebled 1, and stupefied 1 for 1 round.
Failure The creature becomes clumsy 2, enfeebled 2, and stupefied 2 for 1 minute.
Critical Failure As failure, but the conditions are permanent.

All Monsters in "Kami"

NameLevel
Kodama (Tree Kami)5
Sakugami (Blossom Kami)15
Shikigami (Paper Kami)1
Zuishin (Warrior Kami)10

Kami

Source Monster Core 2 pg. 204
Kami are divine nature spirits from the lands of Tian Xia, far to the east of the Inner Sea region. They serve as guardians of natural objects and places they protect—their wards—and are ancient enemies of oni. Kami can merge with their wards, allowing them to surreptitiously watch anyone who treads upon their sacred grounds. Kami leave those who they deem harmless alone, but fight vigilantly to scare away anyone perceived as a threat.

Sidebar - Related Creatures Kami Allies

Kami are friends to arboreals, dryads, and other beings with spiritual ties to the natural world. Among mortals, druids are the most common recipients of kami aid, though these spirits might help anyone whose mission involves the protection of their particular ward.

Sidebar - Additional Lore Kami Worship

Although kami aren't gods, people sometimes worship or pray at a tree or location where a kami is known to reside. Kami regard this behavior as a curious affectation of mortals, and they make no attempts to dissuade or encourage such reverential treatment as long as it doesn't threaten the safety of their wards.

Shelyn's Corner

×