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There is a Legacy version here.

Mi-Go

Mi-gos are both scientists and colonists, yet their extraterrestrial nature and malevolent motives color their investigations with cruelty. While their shape resembles that of an arthropod, mi-gos are in fact a highly evolved and intelligent fungus.

In mi-go society, the pursuit of secular knowledge and religious epiphany has no distinction and inspires their pursuits in tandem. They view the Outer Gods and Great Old Ones less as gods to obey and more as muses or figures of inspiration. This results in a strange blend of magic and technology they use to create bizarre organic items that are grown and spliced together as much as crafted in the traditional sense.

Mi-gos can survive the void of outer space and fly through the vacuum at incredible speeds—though these journeys still can take months within a single solar system and years to travel beyond. When they come to new planets to mine resources rare on their home worlds, they use clever disguises that mix technology and magic to appear as creatures of that world. While there, mi-gos will choose the planet's greatest minds, extract their brains, and preserve them as trophies within an eldritch cylinder.

Recall Knowledge - Fungus (Nature): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Mi-GoCreature 7

Uncommon Medium Fungus 
Source Monster Core 2 pg. 221
Perception +16; low-light vision, tremorsense (precise) 30 feet
Languages Aklo, Common, Mi-Go
Skills Acrobatics +15, Arcana +17, Athletics +17, Deception +16 (+20 to Impersonate), Medicine +19, Occultism +17, Religion +16, Stealth +15, Thievery +15
Str +2, Dex +5, Con +3, Int +5, Wis +4, Cha +2
AC 25; Fort +15, Ref +19, Will +16
HP 140; Immunities cold; Weaknesses slashing 5
No Breath A mi-go doesn't breathe and is immune to effects that require breathing (such as an inhaled poison).
Speed 25 feet, fly 40 feet
Melee [one-action] claw +17 [+13/+9] (agile, finesse), Damage 2d6+2+4 slashing plus GrabClever Disguises The mi-go can use Deception to Impersonate any Medium humanoid creature, although creating such a disguise takes 1 hour. They can't Impersonate a specific individual with this ability.Eviscerate [one-action] (manipulate) The mi-go performs a swift and painful surgery on a creature they have grabbed or restrained or that's otherwise immobilizedattempting a Medicine check against the target's Fortitude DC. Regardless of the result the target then becomes temporarily immune for 24 hours.
Critical Success The target takes 6d6 slashing damage, is slowed 1 for 1 round, and becomes clumsy 1, enfeebled 1, or stupefied 1 (the mi-go chooses) for 24 hours.
Success The target takes 4d6 slashing damage and is slowed 1 for 1 round by the pain.
Failure The target takes 2d6 slashing damage.
Critical Failure The target takes no damage.
Sneak Attack A mi-go's Strikes deal an extra 1d6 precision damage to off-guard creatures.

Sidebar - Additional Lore Mi-Go Language

The mi-go language consists of pulsations and flashes of a wide range of colors (some of which can't be seen by humans) generated on a mi-go's head. This language can be learned by other creatures, but they can't use it to “speak” to others without the use of illusion magic capable of generating the complex series of colors. Even then, most creatures can convey only basic notions and concepts.

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