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There is a Legacy version here.

Sylph

Born with elemental gales coursing through their breath, sylphs are wispy planar scions whose bodies seem caught in a perpetual, gentle breeze. Most commonly born of unions between mortals and jaathoom, sylphs are quick-witted and creative, but they're prone to flights of fancy and tend to be easily distracted.

Sylphs are notorious for their practice of “listening to the wind,” which most others dismiss as a fancy name for eavesdropping. Yet this custom means much more to sylphs, who spend hours listening to the stories brought to them on the proverbial breeze. While some less scrupulous sylphs can use the information they learn to blackmail or abuse others, most of them see listening to the wind as their way of staying connected to the world around them while still keeping it comfortably at arm's length. Certainly, the typical sylph sneak doesn't seek to use what they learn for ill but instead warns others of dangers yet unrealized or prepares themself for a dangerous task.

Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Sylph SneakCreature 2

Medium Human Humanoid Sylph 
Source Monster Core 2 pg. 252
Perception +7
Languages Common, Sussuran
Skills Acrobatics +9, Deception +8, Diplomacy +8, Society +6, Stealth +9, Thievery +9
Str +0, Dex +4, Con +1, Int +1, Wis +0, Cha +3
Items leather armor, starknife
AC 18; Fort +6, Ref +11, Will +10
HP 27
Deflecting Gale [reaction] (air, primal) Trigger The sylph sneak is the target of a physical ranged attack; Requirements The sylph sneak is aware of the attack; Effect A swift gale whips up between the sylph sneak and the source of the ranged attack, giving the sneak a +3 status bonus to AC against the triggering attack. If the attack misses, the wind deflected it. The wind can't deflect unusually large or heavy ranged projectiles (such as boulders or ballista bolts).
Speed 25 feet
Melee [one-action] starknife +11 [+7/+3] (agile, deadly d6, finesse, versatile S), Damage 1d4+2+2 piercingRanged [one-action] starknife +11 [+7/+3] (agile, deadly d6, thrown 30 feet, versatile S), Damage 1d4+2+2 piercingSneak Attack The sylph sneak's Strikes deal an additional 1d6 precision damage to off-guard creatures.Surprise Attacker On the first round of combat, creatures that haven't acted yet are off-guard to the sylph sneak.Wind's Guidance When the sylph sneak attacks with a thrown weapon, the range increment increases by 10 feet.

All Monsters in "Geniekin"

NameLevel
Ardande1
Ifrit1
Naari1
Oread1
Suli1
Sylph1
Talos1
Undine1

Geniekin

Source Monster Core 2 pg. 250
Geniekin are mortals whose ancestry has become entangled with the blood of genies or other elemental creatures, causing them to exhibit elemental powers drawn from the Elemental Planes. Though the geniekin found here are all of human descent, geniekin and other planar scions can descend from other ancestries.

Planar Scion

Related Groups Geniekin, Nephilim
Many immortals dwell upon the other planes of the Great Beyond. Some are benevolent and kindly, like angels. Others are cruel and destructive, like demons. And some flt roles outside of morality, like psychopomps. It’s far from unheard of that mortals and immortals alike become entangled romantically, and the children of such engagements carry a supernatural element in their bloodlines for generations to follow. After the first generation, this otherworldly influence usually lies dormant, but now and then, the influence can manifest strongly in descendants many years later. These inheritors of extraplanar legacies are known collectively as planar scions.

Sidebar - Additional Lore Extraplanar Humanoids

An important distinction exists between planar scions and extraplanar humanoids, such as fetchlings. Fetchlings and other extraplanar humanoids represent true ancestral groups with their own physical and cultural identities and traditions. Planar scions are members of diverse ancestries who share a similar inheritance from extraplanar beings and, with exception of undines, typically integrate into other humanoid societies instead of building their own.

Sidebar - Locations Geniekin On Golarion

While most geniekin planar scions live on their genie parent's ancestral plane, rare fonts of elemental power or genie activity sometimes give rise to geniekin on Golarion. By far, geniekin are most commonly found in Katapesh, as genies are more prevalent there than other regions due to the nation's history of binding genies.

Sidebar - Related Creatures Other Planar Scions

Planar scions descended from residents of the Outer Sphere are known as nephilim and include orderly aphorites and chaos-loving ganzis, both of which are presented on the following pages. In addition, kjosas have the blood of einherjar and valkyries in their veins, and fiendish asuras might parent a faultspawn nephilim.

Shelyn's Corner

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