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There is a Legacy version here.

Undine

Undines are infused with elemental water—the churning power of the briny deep flows through them. These planar scions are often athletic and lithe, but they're easily distracted by auditory sensations because of how much louder and clearer sound rings above the waves.

Undines are perhaps the most settled of all geniekin, often forming communities along the coast or even on the water itself. In the latter case, they prefer to settle in ship-towns that sometimes number dozens of vessels in all shapes and sizes. The undines who fill these communities are similarly diverse, bringing aspects of multiple cultures together to form one whole. Ship-towns are permanent, but fluid—they grow, recede, and migrate constantly as undine families add their ships to or remove them from the flotilla. An undine town like this can remain at sea for years, its residents coming ashore only on rare occasions to collect wood for cooking fires or to repair their homes. The paradoxically ever-shifting permanence of these communities reflects the undine virtues of adaptability and freedom while also maintaining the prime importance of the community.

Undine hydromancers are quite valued on these floating settlements to protect residents from the dangers of the tides. Even novice hydromancers provide a crucial service with their ability to create drinkable fresh water while adrift on the sea.

Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Undine HydromancerCreature 2

Medium Amphibious Human Humanoid Undine 
Source Monster Core 2 pg. 253
Perception +7
Languages Common, Thalassic
Skills Arcana +5, Athletics +5, Diplomacy +9, Intimidation +9, Nature +7, Survival +7
Str +0, Dex +2, Con +1, Int +0, Wis +2, Cha +4
Items dagger
AC 17; Fort +6, Ref +7, Will +9
HP 25
Speed 25 feet, swim 25 feet
Melee [one-action] dagger +9 [+5/+1] (agile, finesse, versatile S), Damage 1d4+2 piercingRanged [one-action] dagger +9 [+5/+1] (agile, thrown 10 feet, versatile S), Damage 1d4+2 piercingPrimal Spontaneous Spells DC 19, attack +11 (+4 dmg); 1st create water, heal, hydraulic push; Cantrips (1st) caustic blast, detect magic, know the way, stabilize, tangle vine
Sorcerer Bloodline Spells DC 19, attack +11, 1 Focus Point (+4 dmg); 1st elemental toss (bludgeoning damage)

All Monsters in "Geniekin"

NameLevel
Ardande1
Ifrit1
Naari1
Oread1
Suli1
Sylph1
Talos1
Undine1

Geniekin

Source Monster Core 2 pg. 250
Geniekin are mortals whose ancestry has become entangled with the blood of genies or other elemental creatures, causing them to exhibit elemental powers drawn from the Elemental Planes. Though the geniekin found here are all of human descent, geniekin and other planar scions can descend from other ancestries.

Planar Scion

Related Groups Geniekin, Nephilim
Many immortals dwell upon the other planes of the Great Beyond. Some are benevolent and kindly, like angels. Others are cruel and destructive, like demons. And some flt roles outside of morality, like psychopomps. It’s far from unheard of that mortals and immortals alike become entangled romantically, and the children of such engagements carry a supernatural element in their bloodlines for generations to follow. After the first generation, this otherworldly influence usually lies dormant, but now and then, the influence can manifest strongly in descendants many years later. These inheritors of extraplanar legacies are known collectively as planar scions.

Sidebar - Additional Lore Extraplanar Humanoids

An important distinction exists between planar scions and extraplanar humanoids, such as fetchlings. Fetchlings and other extraplanar humanoids represent true ancestral groups with their own physical and cultural identities and traditions. Planar scions are members of diverse ancestries who share a similar inheritance from extraplanar beings and, with exception of undines, typically integrate into other humanoid societies instead of building their own.

Sidebar - Locations Geniekin On Golarion

While most geniekin planar scions live on their genie parent's ancestral plane, rare fonts of elemental power or genie activity sometimes give rise to geniekin on Golarion. By far, geniekin are most commonly found in Katapesh, as genies are more prevalent there than other regions due to the nation's history of binding genies.

Sidebar - Related Creatures Other Planar Scions

Planar scions descended from residents of the Outer Sphere are known as nephilim and include orderly aphorites and chaos-loving ganzis, both of which are presented on the following pages. In addition, kjosas have the blood of einherjar and valkyries in their veins, and fiendish asuras might parent a faultspawn nephilim.

Shelyn's Corner

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