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Anguished Flame

Ancient tales tell that the elemental lord Atreia created his six-winged children to steward mortal prayers into the realms of the divine. These elementals work hand-in-hand with celestial and fiendish deific servants to accept sacrifices and offerings, but they also bless contrite mortals with absolution and purification, helping them to change the fate that awaits them after death.

Recall Knowledge - Elemental (Arcana, Nature): DC 31
Unspecific Lore: DC 29
Specific Lore: DC 26

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Anguished FlameCreature 14

Large Elemental Fire Light 
Source Monster Core 2 pg. 30
Perception +30
Languages Empyrean, Pyric; truespeech
Skills Athletics +26, Crafting +29, Deity Lore +27 (any one god), Diplomacy +29, Medicine +29, Nature +25, Plane of Fire Lore +27, Religion +25
Str +5, Dex +7, Con +5, Int +4, Wis +6, Cha +8
Eternal Luminosity (light) An anguished flame naturally sheds brilliant light like a torch. When other creatures target the anguished flame, they ignore the concealed condition from darkness, fog, mist, and smoke.
Purifying Flame An anguished flame can Treat Wounds without a healer's toolkit, instead healing the wounded with the gentle light of their touch.
AC 35; Fort +24, Ref +26, Will +27
HP 280; Immunities fire; Weaknesses cold 10, water 10
Solar Flare (aura, divine, visual) 30 feet. When a creature ends its turn in the aura, it takes 2d6 fire damage (DC 35 basic Fortitude save). On a failed save, it also becomes dazzled until the end of its next turn. The anguished flame can activate or deactivate this aura by using a single action with the concentrate trait.Vulnerable to Blasphemy If a creature the anguished flame can see and hear spends 1 action with the linguistic trait blaspheming against the gods, the anguished flame becomes sickened 1 until they Collect a Prayer from that creature.
Speed 30 feet, fly 60 feet
Melee [one-action] flaming wing +27 [+23/+19] (agile, fire), Damage 3d10+2+11 fireRanged [one-action] shining ray +29 [+24/+19] (fire, light, range increment 60 feet), Damage 3d6+2+6 fire plus 3d6+2 spiritDivine Innate Spells DC 32, attack +24 (+4 dmg); 7th fireball (×2), interplanar teleport; Cantrips (7th) detect magic, ignition, light; Constant (5th) truespeech
Collect Prayer [two-actions] (emotion, mental) The anguished flame compels a creature they can see within 60 feet, who must attempt a DC 32 Will save.
Critical Success The creature is unaffected.
Success The creature immediately uses its reaction to pray.
Failure The creature prays. It is slowed 1 and can't use reactions for 1 minute.
Critical Failure As failure, but the creature is slowed 2.
Focus Gaze [one-action] (concentrate, divine, visual) Requirements The anguished flame's solar flare aura is active; Effect The anguished flame fixes their fiery eyes on a creature they can see within 30 feet. The target must immediately attempt a Fortitude save against the anguished flame's solar flare. If the creature was already dazzled by solar flare before attempting its save, a failed save causes it to become blinded until the end of its next turn.

Sidebar - Additional Lore Ages In Darkness

Over the eon of Lord Atreia's imprisonment inside the Garnet Brand, temples to the Lambent King lay dormant and decaying across the Plane of Fire, and within those temples, his children, known as ygnaires, began to fade. Without the light of their Lord of Fire, these elementals who waned became known as anguished flames. They eventually turned to unmoving bronze, frozen until Atreia's light shone down on them again.

Shelyn's Corner

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