All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Totum Font

Before mortals, fey, or even genies, totum fonts were the first creatures born of six elements undivided and harmonious. From the fonts sprung new elemental children, and they aided the gods in the many acts of creation that would follow.

Recall Knowledge - Elemental (Arcana, Nature): DC 34
Unspecific Lore: DC 32
Specific Lore: DC 29

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Totum FontCreature 16

Large Air Earth Elemental Fire Metal Water Wood 
Source Monster Core 2 pg. 325
Perception +32; all-around vision, darkvision
Languages Muan, Petran, Pyric, Sussuran, Talican, Thalassic; truespeech
Skills Acrobatics +27, Arcana +32, Athletics +31, Crafting +32, Elemental Lore +35, Nature +33
Str +6, Dex +3, Con +4, Int +8, Wis +3, Cha +3
Items moderate sturdy shield (Hardness 13^ HP 104^ BT 52)
AC 37 (39 with shield raised); Fort +28, Ref +25, Will +31
HP 345
Elemental Attunement A totum font is always attuned to a single element (air, earth, fire, metal, water, or wood), represented by which of their faces points forward. They can change this attunement to the element of their choice as a single action, or as a free action when they roll initiative.Reactive Strike [reaction] Requirements The font is attuned to air, fire, or water.Shield Block [reaction] Requirements The font is attuned to earth, metal, or wood.
Speed 25 feet, fly 60 feet
Melee [one-action] tendril +32 [+27/+22] (magical, reach 10 feet), Damage 3d8+2+16 bludgeoningPrimal Innate Spells DC 35 (+4 dmg); Constant (5th) truespeech
Briar's Hold [two-actions] (concentrate, incapacitation, primal, wood) Requirements The font is attuned to wood; Effect Each creature within 20 feet must succeed at a DC 38 Fortitude save or become slowed 1 for 1 minute. When a creature already slowed by Briar's Hold fails its Fortitude save, it becomes petrified for 1 minute but is turned to wood instead of stone.Brilliance of Flame [two-actions] (fire, primal) Requirements The font is attuned to fire; Effect The font flies 30 feet and explodes in a fiery Elemental Eruption.Elemental Eruption [two-actions] (primal) The font explodes in a cacophony of color and energy. Each creature in a 20-foot emanation takes 9d6 damage (DC 38 basic Reflex save). The explosion deals bludgeoning damage unless the font is attuned to air (electricity damage), fire (fire damage), metal (slashing damage), or wood (piercing damage). Elemental Eruption gains the trait matching the element the font is attuned to.Entomb [free-action] (earth) Requirements The font is attuned to earth, and its last action was a successful tendril Strike; Effect The font attempts an Athletics check to Grapple the target of the Strike.Overflowing Tide [two-actions] (primal, water) Requirements The font is attuned to water; Effect Elemental waves surge around the font, creating a torrential Elemental Eruption and pushing creatures in the area 20 feet (or 10 feet on a successful saving throw).Serrated Flurry [one-action] (metal) Frequency once per round; Requirements The font is attuned to metal; Effect The font lashes out with two tendril Strikes, each targeting a different creature within their reach. These Strikes deal slashing damage.Tempest Charge [one-action] (air) Requirements The font is attuned to air; Effect The font Flies 60 feet and makes a tendril Strike against a creature it hasn't attacked this turn.

Sidebar - Related Creatures Wellsprings Of One

Without access to the balance of all six elemental planes, a totum font becomes fractured and inundated in a single element. Most were healed when the Planes of Metal and Wood returned, but some of these so-called “wellsprings of one” still wander the universe, agitated and confused.

Shelyn's Corner

×