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There is a Legacy version here.

Ice Troll

Ice trolls are nightmarish frozen monsters of rime-stained claws and hoarfrost teeth who haunt glaciers, mountains, and tundras. Their unceasing hunger drives them to pursue elk herds, seal colonies, and human villages. Ones that regenerate while sealed within ice floes or permafrost can be birthed from the ice during a thaw after being trapped for months, years, or even decades of unceasing hunger before they can finally break free.

Unspecific Lore: DC 17
Specific Lore: DC 14

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Ice TrollCreature 5

Large Cold Giant Troll 
Source Monster Core 2 pg. 328
Perception +12; darkvision
Languages Jotun
Skills Athletics +12, Intimidation +12, Survival +12
Str +5, Dex +2, Con +5, Int -2, Wis +2, Cha -2
Items hatchet
AC 21; Fort +15, Ref +12, Will +10
HP 105, regeneration 15 (deactivated by fire or sonic); Immunities cold; Weaknesses fire 10, sonic 10
Furious Carve [reaction] Trigger The ice troll takes fire or sonic damage; Effect The troll makes a hatchet or claw Strike against a random creature within reach. If the ice troll has persistent fire damage, they attempt a DC 17 flat check to remove it.
Speed 30 feet; ice passage
Melee [one-action] jaws +15 [+10/+5] (reach 10 feet), Damage 2d8+2+5 piercingMelee [one-action] hatchet +15 [+11/+7] (agile, reach 10 feet, sweep), Damage 2d6+2+5 slashingMelee [one-action] claw +15 [+11/+7] (agile, reach 10 feet), Damage 2d4+2+5 slashingRanged [one-action] hatchet +12 [+8/+4] (agile, sweep, thrown 10 feet), Damage 2d6+2+5 slashingBrutal Sweep [three-actions] Requirements The ice troll is wielding a hatchet; Effect The troll sweeps their hatchet in a large arc, dealing 3d6 slashing damage to all creatures in a 5-foot emanation (DC 20 basic Reflex save).Ice Passage An ice troll isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.Rend [one-action] claw

Sidebar - Advice and Rules Mixing Variations

Cavern trolls and ice trolls spawn their own jotund trolls, two-headed trolls, and warleaders. In these cases, change their immunity, regeneration, and weaknesses to match their origin. You can also update their reaction's trigger and its persistent damage removal to match those weaknesses.

All Monsters in "Troll"

NameLevel
Cavern Troll6
Forest Troll5
Ice Troll4
Jotund Troll15
Troll, Tombstone1
Troll Warleader10
Two-Headed Troll8

Troll

Source Monster Core pg. 330 1.1
Slavering, cruel, invincible brutes: this is the villager's stock description for the dread monsters known as trolls. The roots of these stories are undoubtedly true. Trolls' flesh endlessly regrows, going so far as to sprout aberrant limbs or additional heads if not pruned, and a bottomless hunger is required to feed such unfettered growth. Even in the process of glutting themselves, however, trolls find opportunities to taunt their prey and inflict petty cruelties.

A troll's ability to survive is so strong that they believe even the smallest scrap of flesh will slowly regenerate into a new form, suffering as all the powers of the land are gathered to revive them. Despite the pain, trolls speak of this unassailable vitality as a blessing from their creator. Few trolls have heard the laughter of demons who claim that creator cursed the trolls and cast them down from lofty heights, binding them so they could never rise again. Trolls prefer to remain solitary, keeping every scrap of food for themselves.

In rare instances, an old and powerful troll comes to lead groups of trolls. Such warleaders possess enough cunning to lead their hordes in devastating raids and massacres, and their presence permanently alters the surrounding ecosystem. This link to their environment is an often misunderstood aspect of trollkind, and grows more acute with a troll's age and power. That's not to say trolls are valorous protectors of nature. They're vicious and territorial, and will blight their own territory forever if it means more to eat for a day.

Sidebar - Related Creatures Other Trolls

A wide variety of trolls exist across different climates, sometimes barely resembling each other but sharing in a cursed resilience. Like forest trolls, they're tied to the environments where they live, which changes how they regrow and how they can be killed. Cavern trolls hide from the petrifying sunlight and moss trolls haunt bayous. Other trolls simply mutate, accumulating gangly arms or even multiple functioning heads over the years.

Sidebar - Additional Lore Troll Augurs

A curious group of trolls claim to possess the “gift of sight.” These augurs practice a disturbing method of fortune-telling, slashing open their own abdomen and pulling out entrails to interpret the prophecies. In the Varisian city Kaer Maga, augurs practice their trade in the street for coin, leaving visitors with more questions than answers.

Shelyn's Corner

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