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Oath Howler

Sometimes the wind catches a profane oath as it’s uttered, carrying it far away before the blasphemy can form a tortured eddy that repeats the curse again and again. Such winds eventually tie themselves in a knot and take on a sinister intelligence.

The unholy negotiations Abrogail I held with Hell deep in the Whisperwood spun off an untold number of oath howlers, most of whom haunt that forest and its skies to this day. Oath howlers delight in other creatures’ profanities. A potential victim can distract the elementals indefinitely so long as the speaker varies their languages, insults, and intonation. If done artfully, a creature might sandwich a request between pejoratives and so earn an oath howler’s morbid cooperation—at least so long as they continue encouraging the elemental with fresh profane oaths.

Elite | Normal | Weak
Proficiency without Level

Elite Oath HowlerCreature 14

Uncommon Huge Air Elemental Unholy 
Source Pathfinder #223: Hell's Destiny pg. 242
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 34 (includes +2 from Uncommon) • Elemental (Arcana, Nature)
Perception +28; darkvision, oathsense
Languages Sussuran; oathsense
Skills Acrobatics +29, Intimidation +29, Occultism +21, Performance +27, Stealth +25
Str +5, Dex +6, Con +6, Int +1, Wis +4, Cha +8
Oathsense The oath howler can hear profanities—anything from foul language to someone casting an unholy spell that lacks the subtle trait—uttered within 1 mile, after which they can detect the speaker as a vague sense for 1 minute (or as an imprecise sense within 100 feet). The oath howler can understand profanities in any language, including several words that precede and follow the profanity for context, and thereafter can mimic and repeat those profanities.
AC 36; Fort +23, Ref +27, Will +25; +2 status to all saves vs. auditory and sonic
HP 255; Resistances sonic 10; Weaknesses spirit 10
Rebuking Smoke [reaction] (air) Trigger A creature within 30 feet damages the oath howler; Effect The oath howler’s wound belches foul smoke onto the triggering creature, who must attempt a DC 32 Fortitude save. The creature is then immune to that oath howler’s Rebuking Smoke for 1 minute.
Critical Success The creature is unaffected.
Success The creature is dazzled for 1 round.
Failure The creature is dazzled for 1 round and sickened 1.
Critical Failure The creature is sickened 1 and blinded until the sickened condition ends.

Speed 35 feet, fly 50 feet; swiftness
Melee [one-action] gust +29 [+25/+21] (agile, finesse, reach 20 feet), Damage 3d8+2+13 bludgeoningMelee [one-action] jaws +29 [+24/+19] (finesse, reach 20 feet, sonic), Damage 3d8+2+13 piercing plus 1d8 sonicStorm of Blasphemies [two-actions] (sonic, unholy) The oath howler roars in a 30-foot cone, shouting dozens of pejoratives in as many languages. Creatures in the area take 10d8 sonic damage (DC 35 basic Fortitude save). Creatures that critically fail also take 2d8 persistent sonic damage and are deafened until the persistent damage ends. The oath howler can’t use this ability again for 1d4 rounds.Swiftness The oath howler’s movement doesn’t trigger reactions.

Sidebar - Additional Lore Remembered Expletives

Oath howlers have an impeccable memory for profanities they’ve heard before, and that can include uncommon or even rare spells with the auditory, sonic, or unholy traits. If properly plied with vulgar colloquies, an oath howler might recite these incantations so that a spellcaster could record them. An oath howler who overhears inexpert profanities sometimes swoops down to coach a novice blasphemer, expanding their vocabulary—or even teaching them Intimidation or Performance skill feats—before sending off the hapless mortal to verbally terrorize others.

Shelyn's Corner

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