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Sludge Troll

The lanky, greasy sludge troll always seems to look like they just slid out of a pool of noxious sewage or filthy swamp water, with their scaly hide dripping with oily fluids and crusty muck. While they possess the iconic underbite and tusks of the typical troll, their facial features are much more fishlike, with bulging eyes and fin-like ridges on their spine, brow, and forearms.

In addition to possessing prodigious regenerative qualities, sludge trolls are immune to diseases, and as a result, they often wallow and lair in areas infested with sickness for additional defenses. Tunnels and sewage outflows are their favored places to lurk in ambush, particularly if these areas see lots of traffic from underworld denizens. Generally more stealthy and sneaky than the typical troll, a sludge troll roused to violence is as terrifying and impossible to ignore as any others of their kind.

Elite | Normal | Weak
Proficiency without Level

Elite Sludge TrollCreature 8

Uncommon Large Amphibious Giant Humanoid Troll Water 
Source Pathfinder #224: Bastion of Blasphemies pg. 248
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 26 (includes +2 from Uncommon) • Humanoid (Society)
Perception +17; darkvision
Languages Jotun
Skills Athletics +19, Intimidation +17, Stealth +19
Str +6, Dex +4, Con +6, Int -2, Wis +4, Cha +2
Easily Misled The sludge troll takes a –4 circumstance penalty to their Perception DC against Deception checks.
AC 25; Fort +21, Ref +17, Will +15
HP 180, Regeneration 20 (deactivated by cold or fire); Immunities disease, Weaknesses cold 10, fire 10
Furious Spit [reaction] Trigger The sludge troll takes cold or fire damage; Effect The sludge troll makes a sludge cough Strike against a random creature within their first range increment. If the troll is taking persistent fire damage, they attempt a DC 15 flat check to remove it.
Speed 30 feet, swim 30 feet; flexible limbs
Melee [one-action] jaws +19 [+14/+9] (reach 10 feet), Damage 2d10+2+8 piercing plus 1d6 poisonMelee [one-action] claw +19 [+15/+11] (agile, reach 10 feet), Damage 2d8+2+8 slashingRanged [one-action] sludge cough +17 [+12/+7] (range increment 20 feet), Damage 4d6+2 poison plus blinding sludgeAquatic Upsurge [one-action] Requirements The sludge troll is hiding in water, and a creature that hasn't detected it is within 30 feet; Effect The sludge troll Swims, then Leaps at the end of its Swim action, landing on any solid surface adjacent to the water. Once the triggering creature is in the troll's first range increment, the sludge troll makes a sludge cough Strike against the creature with a +2 circumstance bonus to the attack roll.Blinding Sludge A creature that is critically hit by a sludge troll's sludge cough becomes blinded by the toxic sludge until it uses an Interact action to clear its eyes.Flexible Limbs A sludge troll's limbs and torso are eerily flexible. They can clamber and splash through difficult terrain caused by swamp features with ease (treating such areas as non-difficult terrain) as well as move through areas as if they were one size category smaller with ease (Medium, for the typical sludge troll).Rend [one-action] claw

Sidebar - Additional Lore Sewer Dwellers

While sludge trolls are often found dwelling in mires and bogs, they are also perfectly at home lurking in sewers and cisterns below urban areas. Their lanky limbs and ability to squeeze through smaller areas helps them navigate confines that might prove troublesome for other creatures of their size, yet sewer-dwelling sludge trolls are still careful to avoid attracting too much attention from those in positions of power in the city above.

All Monsters in "Troll"

NameLevel
Cavern Troll6
Forest Troll5
Ice Troll4
Jotund Troll15
Sludge Troll7
Troll, Tombstone1
Troll Warleader10
Two-Headed Troll8

Troll

Source Monster Core pg. 330
Slavering, cruel, invincible brutes: this is the villager's stock description for the dread monsters known as trolls. The roots of these stories are undoubtedly true. Trolls' flesh endlessly regrows, going so far as to sprout aberrant limbs or additional heads if not pruned, and a bottomless hunger is required to feed such unfettered growth. Even in the process of glutting themselves, however, trolls find opportunities to taunt their prey and inflict petty cruelties.

A troll's ability to survive is so strong that they believe even the smallest scrap of flesh will slowly regenerate into a new form, suffering as all the powers of the land are gathered to revive them. Despite the pain, trolls speak of this unassailable vitality as a blessing from their creator. Few trolls have heard the laughter of demons who claim that creator cursed the trolls and cast them down from lofty heights, binding them so they could never rise again. Trolls prefer to remain solitary, keeping every scrap of food for themselves.

In rare instances, an old and powerful troll comes to lead groups of trolls. Such warleaders possess enough cunning to lead their hordes in devastating raids and massacres, and their presence permanently alters the surrounding ecosystem. This link to their environment is an often misunderstood aspect of trollkind, and grows more acute with a troll's age and power. That's not to say trolls are valorous protectors of nature. They're vicious and territorial, and will blight their own territory forever if it means more to eat for a day.

Sidebar - Related Creatures Other Trolls

A wide variety of trolls exist across different climates, sometimes barely resembling each other but sharing in a cursed resilience. Like forest trolls, they're tied to the environments where they live, which changes how they regrow and how they can be killed. Cavern trolls hide from the petrifying sunlight and moss trolls haunt bayous. Other trolls simply mutate, accumulating gangly arms or even multiple functioning heads over the years.

Sidebar - Additional Lore Troll Augurs

A curious group of trolls claim to possess the “gift of sight.” These augurs practice a disturbing method of fortune-telling, slashing open their own abdomen and pulling out entrails to interpret the prophecies. In the Varisian city Kaer Maga, augurs practice their trade in the street for coin, leaving visitors with more questions than answers.

Shelyn's Corner

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