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There is a Legacy version here.

Harmona

Catching a glimpse of a harmona is said to be lucky. Flying quickly, these brightly colored avian fey are all but hidden to the naked eye. A soft buzz, discernible only to creatures with particularly keen hearing, accompanies them as they observe and scout places where they might find new sources of food.

Intelligent and curious, these tiny fey birds freely roam the First World, accompanying high-ranking fey creatures like queens or their courts. In turn, companions who treat a harmona with respect for their knowledge and skill benefit from the harmona’s aid in times of need.

When these curious creatures find a natural gate between the planes, they glide through to explore and expand their knowledge. Those who find their way onto the Universe often choose to remain there in search of diverse and unusual places. This frequently leads them to the same locations that draw curious adventurers. A harmona might befriend a non-fey adventurer as a companion, but they resent those who would treat them as pets and fight to the death to avoid capture.

Elite | Normal | Weak
Proficiency without Level

Elite HarmonaCreature 12

Uncommon Tiny Fey 
Source Feybound pg. 117
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 32 (includes +2 from Uncommon) • Fey (Nature)
Perception +26; low-light vision
Languages Fey
Skills Acrobatics +25, Arcana +22, Diplomacy +24, Nature +26, Performance +24, Stealth +25
Str +0, Dex +6, Con +3, Int +5, Wis +7, Cha +5
AC 32; Fort +20, Ref +23, Will +26
HP 210; Immunities sonic; Weaknesses cold iron 10
Flit Back [reaction] Trigger A creature enters the harmona's space or an adjacent square; Effect The harmona Flies 10 feet away from the triggering creature.
Speed 10 feet, fly 60 feet
Melee [one-action] beak +25 [+20/+15] (finesse, magical, reach 0 feet), Damage 2d6+2+6 piercing plus 2d6+2 sonicRanged [one-action] sonic pulse +25 [+20/+15] (magical, range 60 feet, sonic), Damage 2d12+2+6 sonic plus PushPrimal Innate Spells DC 32 (+4 dmg); Cantrips (4th) detect magic
Concussive Blow [two-actions] (primal, sonic) The harmona makes a beak Strike, channeling disruptive sound waves into the blow. On a hit, the target must succeed at a DC 32 Fortitude save or become stunned 1 (stunned 2 on a critical failure); this is an incapacitation effect. After this Strike, the harmona can Fly up to half their fly Speed.Subsonic Pulse [two-actions] (primal, sonic) The harmona beats their wings rapidly toward the ground, creating a nearly inaudible rumble and sending a wave of shaking earth to overwhelm their enemies. Each creature in a 15-foot emanation takes 5d8 sonic damage (DC 32 basic Fortitude save). A creature that fails its save is also knocked prone from the shaking ground.Ultrasonic Thrust [two-actions] (primal, sonic) The harmona beats their wings skyward, creating a spiraling vibration. Each creature in a 30-foot cone must attempt a DC 32 Reflex save as the high-frequency blast flings them up and away.
Critical SuccessThe creature is unaffected.
SuccessThe creature is pushed 5 feet away and knocked off balance, becoming off-guard until the start of its next turn.
FailureSonic waves fling the creature 15 feet back from the harmona. The creature takes 6d6 bludgeoning damage from the fall and lands prone.
Critical FailureAs failure, but the creature is flung 30 feet and takes double damage.

Sidebar - Additional Lore Sweet Eats

Harmonas, like their mundane hummingbird counterparts, have rapid metabolisms and usually get most of their energy and wing power from flower nectar. Over time, they developed a taste for sweets such as cupcakes, cookies, pie, wine, elderflower cordial, and the like. They can be expensive companions to feed, but it’s easiest to befriend a harmona by tempting their curiosity with a sweet it hasn’t had the pleasure of trying yet.

Shelyn's Corner

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