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Oceanid

Where naiads are bound to their freshwater springs and nereids walk as they will between wave and shore, oceanid nymphs are, to their cores, creatures of the seas. They ride the open waves as naturally as dolphins and live among the deepest depths without care for cold, darkness, or pressure. As such, they're a rare and mysterious sight for those mortals who dwell on land but well-known to denizens of the sea, such as merfolk, for whom they're often confused.

Oceanids can be as tempestuous as their watery home, with moods that change on a whim. They're quick to love and even quicker to anger. At heart, however, they're nurturing guardians, especially to the young, the elderly, the injured, and the desperate. It's not unheard of for oceanids to take in and raise children who've been abandoned near the shore, and sailors who speak of them with respect often miraculously survive storms and sinkings that otherwise leave no survivors.

Elite | Normal | Weak
Proficiency without Level

Elite OceanidCreature 8

Medium Amphibious Fey Nymph Water 
Source Feybound pg. 133
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 24 • Fey (Nature)
Perception +19; darkvision
Languages Common, Elven, Fey, Thalassic
Skills Acrobatics +18, Athletics +17 (+19 to swim), Diplomacy +17, Intimidation +17, Medicine +15, Nature +19, Survival +17
Str +2, Dex +5, Con +4, Int +3, Wis +4, Cha +6
Animal Empathy An oceanid can ask questions of, receive answers from, and use the Diplomacy skill with animals, and gets a +1 circumstance bonus to checks to influence sea life.
Ocean Dependency An oceanid who moves more than 500 feet away from access to a saltwater sea for 24 hours gains the weak adjustments until they return and submerge themself for at least 10 minutes.
AC 26; Fort +19, Ref +17, Will +15
HP 160; Immunities cold; Resistances acid 10, fire 10; Weaknesses cold iron 10
Waveshaper (concentrate, exploration) Frequency once per hour; Effect The oceanid takes 1 minute to create waves and currents to double or halve the speed of creatures, objects, or vehicles traveling along the surface of the water within 1,000 feet, affecting up to 100 contiguous 5-foot squares in a shapable area (typically enough to affect 1 galley, 2 longships, or 3 cutters). This ability requires a line of sight to some part of the area and can be Sustained for up to 10 minutes. An unwilling creature can resist the effect by succeeding at a DC 27 Fortitude save, which must be repeated once per minute for as long as it remains within the affected area.
Speed 25 feet, swim 40 feet
Melee [one-action] seaweed whip +20 [+15/+10] (disarm, finesse, magical, nonlethal, reach 10 feet, trip), Damage 2d8+2+8 bludgeoningRanged [one-action] water spout +20 [+15/+10] (magical, range 30 feet), Damage 3d6+2+6 bludgeoningPrimal Innate Spells DC 27, attack +19 (+4 dmg); 4th hydraulic torrent, water breathing; 3rd crashing wave, hydraulic push; 2nd animal messenger (sea life only), mist

Sidebar - Additional Lore Friends Beneath The Waves

While oceanids tend to regard land-dwellers with distaste at best and open hostility at worst, they’re more cordial towards merfolk, athamarus, and other aquatic ancestries. Some oceanids even make themselves comfortably at home among merfolk and athamaru communities or serve as ambassadors to their local governments. The lone exception are azarketis, whom oceanids only warily accept as neighbors, remembering their origins among an empire of the surface world.

All Monsters in "Nymph"

NameLevel
Asterid8
Asterid Queen18
Dryad3
Dryad Queen13
Hesperid9
Hesperid Queen19
Lampad5
Lampad Queen15
Naiad1
Naiad Queen7
Oceanid7
Oceanid Queen17
Hora6
Summer Hora Queen13

Nymph

Source Monster Core pg. 244
Nymphs are a family of fey who have a deep association with the natural world. They often take the form of beautiful humanoids with elven features that match their abodes. The most common of their kind are the dryads: spirits who embody great trees, but many other kinds of nymphs exist, including naiads, who watch over bodies of water. All nymphs are guardians of some element of nature, often a single tree or pond. But, in the case of nymph queens, they can watch over whole forests or massive bodies of water.

Nymph Queens

Nymph queens are powerful nymphs who rule over entire regions of untouched wilderness, not just single trees or ponds. Every variety of nymph can have a queen. Naiad queens are among the most prominent, and more often interact with nearby mortals. Thus, some scholars refer to naiad queens as simply “nymphs.”

Nymph Queen Abilities

A nymph queen is 6 to 10 levels higher than an ordinary nymph of the same type, with enhanced numerical statistics and improved Strikes to match. A nymph queen's ward is a significant region, and she strengthens and vivifies this territory with her presence. Nymph queens are not dependent on their wards and lose the corresponding ability (such as a dryad's tree dependent ability); instead, they gain the tied to the land ability, as described below. A nymph queen also gains the nymph's beauty aura and the Focus Beauty action, which have varying effects based on the queen's original type. She gains the Inspiration ability, allowing her to bestow a gift of inspiration on those who catch her fancy, and the Change Shape ability to change her form. Finally, she gains primal prepared spells as a druid of her level.

Tied to the Land A nymph queen is intrinsically tied to a specific region. As long as the queen is healthy, the environment is exceptionally resilient, allowing the nymph queen to automatically attempt to counteract any spell that would harm the environment (such as the blight ritual), using her spell DC with a counteract rank equal to the highest-rank druid spell she can cast. When the nymph queen becomes physically or psychologically unhealthy, however, her warded region eventually becomes twisted or unhealthy as well. In that case, restoring the nymph queen swiftly heals the entire region.
Nymph's Beauty (aura, emotion, mental, primal, visual) 30 feet. Creatures that start their turn in the aura must succeed at a Will save or suffer an effect described in the nymph queen's entry.
Change Shape [one-action] (polymorph, primal) Nymph queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a more humanoid-looking version of their natural form.
Focus Beauty [one-action] (emotion, mental, primal, visual) The nymph queen focuses her beauty upon a target, who must attempt a save against her nymph's beauty aura. If the creature fails and was already affected by the aura, it takes a greater effect described in the nymph queen's entry. A nymph queen can Focus Beauty on a given creature only once per turn.
Inspiration [three-actions] (emotion, mental, primal) The nymph queen inspires a single intelligent creature by giving that creature a token of her favor, typically a lock of her hair, though it can be some other significant object as well. As long as the creature carries her token and remains in good standing with her, the creature gains a +1 status bonus to all Crafting checks, Performance checks, and Will saves.
If the nymph grants her token to a bard, and she's the bard's muse, the queen chooses one additional benefit granted by her token: a +1 status bonus to all Lore checks, a +2 status bonus to Performance checks when determining the effects of compositions, a +4 status bonus to untrained skill checks, or a +2 status bonus to Will saves against fey.

Sidebar - Treasure and Rewards Artistic Treasures

Nymphs favor art over any other types of material possession, often collecting the finest pieces they can and endeavoring to create their own. Nymphs sometimes carry magical trinkets or wear enchanted clothing or jewelry, but the greatest treasure a nymph queen can share is often her inspiration to those seeking a muse.

Sidebar - Additional Lore Dual Guardians

While all nymphs protect areas of natural beauty, hesperides often guard other unusual treasures of a more literal variety, sometimes including items long thought lost. Their steady temperaments and timeless loyalty ensure that they can be trusted to keep whatever they’re protecting safe from harm.

Sidebar - Locations Harmonious Landscapes

Nymphs tend to be closely associated with specific areas of natural splendor and beauty—woodlands for dryads, rivers for naiads. Areas where nymphs dwell always look more pristine, breathtaking, and scenic than they would otherwise.

Sidebar - Additional Lore Inspirations for Art

Nymphs are living manifestations of beauty and grace, and as such they are often the subjects of art—sculpture and paintings in particular. Promising a nymph to immortalize them in a work of art can be an excellent way to secure that nymph's favor, but one should take care to ensure that the nymph admires and is proud of the artistic effort's final result, lest the nymph be insulted and lash out with her powerful magic.

Sidebar - Related Creatures Other Nymphs

Naiads and dryads are the most well-known nymphs, but others exist as well. Hesperides, for example, are warders of the sunset and golden light and can be encountered dwelling on coastal cliffsides or remote islands. Lampads, on the other hand, are dark, moody nymphs found in wondrous, crystal-lined caverns deep underground.

Shelyn's Corner

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