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Oceanid Queen

While one oceanid queen may rule over an entire inland sea, the majority define their territories in the vast, wide-open ocean by the flow of currents, the edges of continental shelves, and the curves of recurring weather patterns. As such, the boundaries between oceanid queendoms are both literally and figuratively fluid, making them difficult for land-born creatures to comprehend. Wise sailors know to avoid offending any oceanid queen, as those who do are forced to retire lest they accidentally stumble into the domain of the ruler they insulted, who will not hesitate to capsize entire fleets in revenge.

Elite | Normal | Weak
Proficiency without Level

Elite Oceanid QueenCreature 18

Uncommon Medium Amphibious Fey Nymph Water 
Source Feybound pg. 136
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 40 (includes +2 from Uncommon) • Fey (Nature)
Perception +32
Languages Common, Elven, Fey, Thalassic
Skills Acrobatics +31, Athletics +33 (+35 to swim), Diplomacy +34, Intimidation +32, Medicine +30, Nature +32, Survival +32
Str +5, Dex +8, Con +5, Int +4, Wis +6, Cha +9
Animal Empathy An oceanid queen can ask questions of, receive answers from, and use the Diplomacy skill with animals, and gets a +1 circumstance bonus to checks to influence sea life.
Tied to the Sea An oceanid queen is intrinsically tied to a dominion of the sea, which may include some solid boundaries around or above the surface, such as shorelines, islands, or coral reefs, but is more prominently defined by currents and weather patterns. This otherwise acts as Tied to the Land. An oceanid queen who moves more than 500 feet away from their boundary for 24 hours gains the weak adjustments until they return and submerge themself for at least 10 minutes.
AC 41; Fort +33, Ref +31, Will +29
HP 410; Immunities cold; Resistances acid 15, fire 15; Weaknesses cold iron 15
Nymph's Beauty (aura, emotion, mental, primal, visual) 30 feet. Creatures that start their turn in the emanation must succeed at a DC 37 Will save or become slowed 1 and dazzled for 1 round.Waveshaper (concentrate, exploration) Frequency once per hour (see description); Effect The oceanid takes 1 minute to create waves and currents to double or halve the speed of creatures, objects, or vehicles traveling along the surface of the water within 1,000 feet, affecting up to 100 contiguous 5-foot squares in a shapable area (typically enough to affect 1 galley, 2 longships, or 3 cutters). This ability requires a line of sight to some part of the area and can be Sustained for up to 1 hour, after which she must wait another hour before she can use waveshaper again. An unwilling creature can resist the effect by succeeding at a DC 27 Fortitude save, which must be repeated once per minute for as long as it remains within the affected area.
Speed 25 feet, swim 80 feet
Melee [one-action] seaweed whip +35 [+30/+25] (disarm, finesse, magical, nonlethal, reach 10 feet, trip), Damage 3d10+2+15 bludgeoningRanged [one-action] water spout +35 [+30/+25] (magical, range 50 feet), Damage 4d6+2+10 bludgeoningPrimal Innate Spells DC 40, attack +32 (+4 dmg); 8th crashing wave, hydraulic torrent; 6th hydraulic push; 5th control water; 4th hydraulic torrent, water breathing; 2nd animal messenger (sea life only), mist
Change Shape [one-action] (polymorph, primal) A oceanid queen can transform between her original form, which looks much like a typical nymph of her kind, and any Small or Medium humanoid form, typically choosing a version of her natural form that more closely resembles a humanoid.Focus Beauty [one-action] (emotion, incapacitation, mental, primal, visual) Requirements The target creature is affected by the Oceanid Queen's Nymph's beauty aura; Effect The required creature is blinded for 1 hour until its sight is restored via sound body or a similar effect, or until the oceanid queen chooses to remove the effect using a single action, which has the concentrate traita. The target is blown 120 feet away from the queen by a punctuating wave of water.Inspiration [three-actions] (emotion, mental, primal) The oceanid queen inspires a single intelligent creature by giving that creature a token of her favor, typically a lock of her hair, though it can be some other significant object as well. As long as the creature carries her token and remains in good standing with her, the creature gains a +1 status bonus to all Crafting checks, Performance checks, and Will saves.
If the nymph grants her token to a bard, and she's the bard's muse, the queen chooses one additional benefit granted by her token: a +1 status bonus to all Lore checks, a +2 status bonus to Performance checks when determining the effects of compositions, a +4 status bonus to untrained skill checks, or a +2 status bonus to Will saves against fey.
Ocean's Grasp [two-actions] (concentrate, primal, water) Effect Water surrounds one creature within 60 feet. The target must attempt a DC 40 Fortitude save.
Critical SuccessThe target is unaffected.
SuccessThe target takes 3d10 bludgeoning damage and becomes immobilized for 1 round or until it Escapes.
FailureAs success, but 6d10 bludgeoning damage and immobilized for 1 minute.
Critical FailureAs success, but 9d10 bludgeoning damage and restrained for 1 minute.

Sidebar - Related Creatures Children Of The Sea

Abandoned or orphaned mortal children taken in by oceanids, especially those who grow up in the courts of queens, rarely go on to lead normal and uneventful lives. The ranks of oceanid wards include Iblydan hero-gods, world-famous bards, legendary warrior-kings, and renowned merchant sailors, many of whom choose to settle along the shore in their later years to remain close to their adopted homes and family.

All Monsters in "Nymph"

NameLevel
Asterid8
Asterid Queen18
Dryad3
Dryad Queen13
Hesperid9
Hesperid Queen19
Lampad5
Lampad Queen15
Naiad1
Naiad Queen7
Oceanid7
Oceanid Queen17
Hora6
Summer Hora Queen13

Nymph

Source Monster Core pg. 244
Nymphs are a family of fey who have a deep association with the natural world. They often take the form of beautiful humanoids with elven features that match their abodes. The most common of their kind are the dryads: spirits who embody great trees, but many other kinds of nymphs exist, including naiads, who watch over bodies of water. All nymphs are guardians of some element of nature, often a single tree or pond. But, in the case of nymph queens, they can watch over whole forests or massive bodies of water.

Nymph Queens

Nymph queens are powerful nymphs who rule over entire regions of untouched wilderness, not just single trees or ponds. Every variety of nymph can have a queen. Naiad queens are among the most prominent, and more often interact with nearby mortals. Thus, some scholars refer to naiad queens as simply “nymphs.”

Nymph Queen Abilities

A nymph queen is 6 to 10 levels higher than an ordinary nymph of the same type, with enhanced numerical statistics and improved Strikes to match. A nymph queen's ward is a significant region, and she strengthens and vivifies this territory with her presence. Nymph queens are not dependent on their wards and lose the corresponding ability (such as a dryad's tree dependent ability); instead, they gain the tied to the land ability, as described below. A nymph queen also gains the nymph's beauty aura and the Focus Beauty action, which have varying effects based on the queen's original type. She gains the Inspiration ability, allowing her to bestow a gift of inspiration on those who catch her fancy, and the Change Shape ability to change her form. Finally, she gains primal prepared spells as a druid of her level.

Tied to the Land A nymph queen is intrinsically tied to a specific region. As long as the queen is healthy, the environment is exceptionally resilient, allowing the nymph queen to automatically attempt to counteract any spell that would harm the environment (such as the blight ritual), using her spell DC with a counteract rank equal to the highest-rank druid spell she can cast. When the nymph queen becomes physically or psychologically unhealthy, however, her warded region eventually becomes twisted or unhealthy as well. In that case, restoring the nymph queen swiftly heals the entire region.
Nymph's Beauty (aura, emotion, mental, primal, visual) 30 feet. Creatures that start their turn in the aura must succeed at a Will save or suffer an effect described in the nymph queen's entry.
Change Shape [one-action] (polymorph, primal) Nymph queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a more humanoid-looking version of their natural form.
Focus Beauty [one-action] (emotion, mental, primal, visual) The nymph queen focuses her beauty upon a target, who must attempt a save against her nymph's beauty aura. If the creature fails and was already affected by the aura, it takes a greater effect described in the nymph queen's entry. A nymph queen can Focus Beauty on a given creature only once per turn.
Inspiration [three-actions] (emotion, mental, primal) The nymph queen inspires a single intelligent creature by giving that creature a token of her favor, typically a lock of her hair, though it can be some other significant object as well. As long as the creature carries her token and remains in good standing with her, the creature gains a +1 status bonus to all Crafting checks, Performance checks, and Will saves.
If the nymph grants her token to a bard, and she's the bard's muse, the queen chooses one additional benefit granted by her token: a +1 status bonus to all Lore checks, a +2 status bonus to Performance checks when determining the effects of compositions, a +4 status bonus to untrained skill checks, or a +2 status bonus to Will saves against fey.

Sidebar - Treasure and Rewards Artistic Treasures

Nymphs favor art over any other types of material possession, often collecting the finest pieces they can and endeavoring to create their own. Nymphs sometimes carry magical trinkets or wear enchanted clothing or jewelry, but the greatest treasure a nymph queen can share is often her inspiration to those seeking a muse.

Sidebar - Additional Lore Dual Guardians

While all nymphs protect areas of natural beauty, hesperides often guard other unusual treasures of a more literal variety, sometimes including items long thought lost. Their steady temperaments and timeless loyalty ensure that they can be trusted to keep whatever they’re protecting safe from harm.

Sidebar - Locations Harmonious Landscapes

Nymphs tend to be closely associated with specific areas of natural splendor and beauty—woodlands for dryads, rivers for naiads. Areas where nymphs dwell always look more pristine, breathtaking, and scenic than they would otherwise.

Sidebar - Additional Lore Inspirations for Art

Nymphs are living manifestations of beauty and grace, and as such they are often the subjects of art—sculpture and paintings in particular. Promising a nymph to immortalize them in a work of art can be an excellent way to secure that nymph's favor, but one should take care to ensure that the nymph admires and is proud of the artistic effort's final result, lest the nymph be insulted and lash out with her powerful magic.

Sidebar - Related Creatures Other Nymphs

Naiads and dryads are the most well-known nymphs, but others exist as well. Hesperides, for example, are warders of the sunset and golden light and can be encountered dwelling on coastal cliffsides or remote islands. Lampads, on the other hand, are dark, moody nymphs found in wondrous, crystal-lined caverns deep underground.

Shelyn's Corner

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