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Spriggan Stooge

Spriggan stooges revel in egging on a bully or flattering a warlord and often serve as spies or sycophants for leaders. Spriggan stooges typically prefer to hide behind their bigger peers or restrain enemies on their behalf.

Elite | Normal | Weak
Proficiency without Level

Elite Spriggan StoogeCreature 6

Small Gnome Humanoid Spriggan 
Source Feybound pg. 154
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 22 • Humanoid (Society)
Perception +14; low-light vision
Languages Aklo, Common
Skills Acrobatics +15, Athletics +15, Diplomacy +15, Intimidation +12, Society +13, Stealth +15, Survival +14, Thievery +14
Str +4, Dex +4, Con +2, Int +4, Wis +3, Cha +5
Items barbed net (functions as net), manacles, spiked rings (2, as spiked gauntlet), studded leather armor
AC 23; Fort +11, Ref +17, Will +14
HP 95
Enraged Growth [reaction] (polymorph, primal) Trigger The spriggan stooge takes damage; Effect The spriggan stooge grows to Large size, along with their equipment (which returns to natural size if removed). The spriggan stooge's reach increases by 5 feet. They regain 10 Hit Points and gain a +2 status bonus to attack and damage rolls for their melee Strikes. This effect continues until the end of the spriggan stooge's next turn, but on any turn in which the spriggan stooge deals damage to another creature and is not fatigued, the effect extends until the end of the following turn. When Enraged Growth ends, the spriggan stooge is fatigued for 1 hour.Spoilsport [reaction] (auditory) Trigger A creature targets an ally with an attack and the spriggan stooge can see both creatures; Effect The stooge shouts a warning, granting the ally a +1 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Melee [one-action] ringed fist +15 [+11/+7] (agile, free-hand), Damage 1d4+2+7 piercing plus 1d6 persistent bleedRanged [one-action] barbed net +16 [+11/+6] (ranged trip, thrown 20 feet), Effect cruel netPrimal Innate Spells DC 24 (+4 dmg); 3rd dispel magic; 2nd blur, shatter; 1st charm, ventriloquism; Cantrips (3rd) light
Bully's Bludgeon [one-action] The spriggan stooge makes a ringed fist Strike with a +2 circumstance bonus to its attack roll. This attack is nonlethal.Cruel Net On a successful barbed net Strike, the stooge's target is off-guard and takes a –10-foot circumstance penalty to its Speeds. On a critical hit, the creature is restrained instead. The target can attempt to Escape (DC 24) to end the effect, or a creature adjacent to the target can Interact with the net to remove it. Each time a creature attempts to Escape or Interact to remove the net, it takes 1d6 piercing damage from the net's barbs, regardless of whether the attempt succeeds.Obvious Flattery [one-action] (auditory) Requirements An ally succeeded at a Strike against an opponent within the last round; Effect The spriggan stooge croons unctuous praise to the required ally, granting them a +1 circumstance bonus to the next saving throw they attempt before the end of their next turn.Sneak Attack The spriggan stooge's Strikes deal an additional 1d6 precision damage to off-guard creatures.

All Monsters in "Spriggan"

NameLevel
Spriggan Bully3
Spriggan Stooge5
Spriggan Warlord7

Spriggan

Source Feybound pg. 154
When gnomes left the First World, many embraced and adapted to life in the Universe, but not all were so resilient. Those who instead hardened their hearts in this time formed insular communities that prioritized survival by any means necessary. Over generations, these communities lost their interest in joy and beauty, diverging into sour creatures called spriggans. In exchange for this loss, they gained an immunity to the Bleaching and the ability to grow in size for short periods of time to increase their odds of survival—or better menace their victims. Over time, spriggans' culture of ruthless pragmatism has become one of sadistic cruelty, their only joy derived from visiting harm upon others.

Sidebar - Locations Spriggan Distractions

As a culture, most spriggans live for battle and constantly patrol their territories in hopes of encountering trespassers to capture and victimize. Even so, spriggans sometimes need to relax. Since they have little interest in beauty or pleasure, games, art, and similar leisure activities are lost on them. Instead, they fill their idle time training for combat, watching others fight to the death, crafting weapons, or plotting against their kin for personal gain.

Sidebar - Additional Lore Striking Out

No culture is a monolith, and occasional spriggans reject their society's institutional brutality to seek other ways of life. Many return to the First World, hoping to reconnect with their ancestral homeland. Such spriggans become hated, and sometimes feared, outcasts from their former compatriots. Those who choose exile over complicity lose their ability to take on a larger size, but might discover new powers of healing or transformation.

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