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Gromog

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

GromogCreature 2

Legacy Content

Unique CE Large Giant Humanoid 
Source Kingmaker Adventure Path pg. 28
Perception +1; blinded
Languages Common, Jotun
Skills Acrobatics +12, Intimidation +9
Str +5, Dex -1, Con +4, Int -2, Wis +0, Cha -2
Blinded Gromog's eyes have been wounded by Linzi. In time, he'll recover his eyesight (mostly), but for the duration of this combat he is blinded.
Itchy Not only have the itchy lice in Gromog's furs reduced his AC, Reflex save, and attack modifier through distraction (resulting in the values below the standard values for an ogre warrior), he also must succeed at a DC 10 flat check at the start of each round to avoid spending 2 actions furiously scratching himself. On a successful flat check, he must spend only one action scratching at the vermin. Finally, as a side effect of the discomfort caused by his lice, Gromog is too distracted to properly wield his ogre hook. While the weapon can still inflict grievous damage, as long as he remains itchy it doesn't possess the deadly trait these weapons normally possess.
Items lice-infested furs, ogre hook
AC 16; Fort +11, Ref +4, Will +5
HP 28
Speed 25 feet
Melee [one-action] ogre hook +9 [+4/-1] (reach 10 feet, trip), Damage 1d10+3 piercing