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Elder Elemental Tsunami

This creature did not include a description.

Recall Knowledge - Elemental (Arcana, Nature): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Elder Elemental TsunamiCreature 14

Legacy Content

N Huge Aquatic Elemental Water 
Source Kingmaker Adventure Path pg. 429
Variant elemental tsunami
Perception +25; darkvision
Languages Aquan
Skills Athletics +28, Stealth +28
Str +8, Dex +8, Con +8, Int +0, Wis +5, Cha +0
Water-Bound When not touching water, the elemental tsunami is slowed 1 and can't use reactions.

AC 36; Fort +26, Ref +28, Will +23
HP 260; Immunities bleed, disease paralyzed, poison, sleep; Resistances fire 10
Vortex (aura, water) 50 feet. Water in the area that is in the same body of water as the elemental tsunami is difficult terrain for Swimming creatures that don't have the water trait.
Speed 35 feet, swim 100 feet
Melee [one-action] wave +30 [+25/+20] (reach 20 feet), Damage 3d12+16 bludgeoning plus Push or Pull 10 feet and blinding sicknessBlinding Sickness (disease) A creature that takes damage from an elder elemental tsunami's wave Strike or Surge is exposed to blinding sickness. Saving Throw DC 34 Fortitude; Stage 1 carrier with no ill effects; Stage 2 enfeebled 1 (1 day); Stage 3 enfeebled 2 (1 day); Stage 4 enfeebled 2 and permanently blinded (1 day); Stage 5 enfeebled 4 (1 day); Stage 6 unconscious (1 day); Stage 7 deathDrench [one-action] (abjuration, primal, water) The elemental puts out all fires in a 20-foot emanation. It extinguishes all non-magical fires automatically and attempts to counteract magical fires (+20 counteract modifier).Surge [two-actions] The elemental tsunami quickly expands its space to fill the area of its vortex. Creatures within the vortex's emanation take 6d12+8 bludgeoning damage (DC 34 basic Fortitude save). A creature that fails this save is Pushed 20 feet. The elemental tsunami then retracts to its former space. The elemental tsunami can't Surge again for 1d4 rounds.