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Kobold Scout

Most kobolds encountered outside of a well-defended warren or lair are kobold scouts, creatures trained for stalking and the hunt.

Recall Knowledge (Society): DC 15

Kobold ScoutCreature 1

LESmallHumanoidKobold
Source Bestiary pg. 213
Perception +8; darkvision
Languages Common, Draconic
Skills Acrobatics +7, Crafting +3 (+5 traps), Nature +6, Stealth +7, Survival +6
Str +0, Dex +4, Con +1, Int +0, Wis +3, Cha +1
Items crossbow (20 bolts), leather armor, shortsword, snare kit
AC 18, Fort +5, Ref +9, Will +6
HP 16
Speed 25 feet
Melee Single ActionSingle Action shortsword +9 (agile, finesse, versatile S), Damage 1d6 piercingRanged Single ActionSingle Action crossbow +9 (range increment 120 feet, reload 1), Damage 1d8 piercingHurried Retreat Single ActionSingle Action Requirements The kobold scout is adjacent to at least one enemy. Effect The kobold scout Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to any enemy. Sneak Attack The kobold scout deals an extra 1d6 precision damage to flat-footed creatures.

All Monsters in "Kobold"

NameLevel
Kobold Dragon Mage2
Kobold Scout1
Kobold Warrior-1

Kobold

Source Bestiary pg. 212
Kobolds are small, reptilian humanoids who carry physical similarities to true dragons. They lurk in dark spaces, usually tunnels and mines beneath the earth, in either warrens of their own design or complexes discovered and colonized after the original builders have moved on. Though kobolds are far more pragmatic than they are courageous, they use every inch of their cunning to even the playing field between themselves and other, stronger creatures. They attack from the darkness and at range, and kobold artificers and engineers master the art of simple but effective traps, which they use to protect their lairs. Kobolds are skilled at working together by necessity, and they often set up ambushes or hit-and-run assaults that allow them to do the most damage possible without being harmed in return.

Kobolds are diligent and hardworking creatures, though they often turn these virtues toward selfish ends. While some kobolds live in communal collectives that maintain neutral relations with the creatures around them, they can be easily swayed into serving malevolent powers or megalomaniac leaders. This is in part due to kobolds’ innate pragmatism, as they would rather concede to servitude than risk being killed, but it is also in part due to a reverence for the power that kobolds generally lack. Dragons in particular are viewed with a deferential awe, and kobolds eagerly offer their services to such mighty and glorious creatures when they can. While kobolds may scheme against other leaders, especially those that control them via subjugation, dragons are usually viewed with adoration, no matter how brutal they might be to their kobold minions.

"We are Dragons!"

Kobolds consider themselves scions of dragonkind, and they are extremely proud of this purported heritage, no matter how laughable other creatures might consider these claims. Despite such skepticism, kobolds share more than a superficial resemblance to true dragons, with scale colorations closely matching the colors seen among chromatic dragonkind. Some kobolds develop a strong propensity toward powerful draconic magic and manifest these chromatic traits with more intensity. These so-called dragon mages are highly respected by other kobolds, and often rise to leadership positions within the tribe.

Diabolic Kobolds

Certain kobold tribes eschew any concept of draconic lineage entirely and instead place their faith in the archdevils of Hell. These diabolist kobolds view those of their kind who simper at the feet of dragons as pathetic wretches. That they perform the same fearful worship to their chosen devil does not strike these infernally minded kobolds as an irony at all.