There is a Legacy version
here.
Azarketi Crab Catcher
The average azarketi citizen in Absalom makes a living fishing or catching crabs.Medium Aquatic Azarketi Humanoid
Source Monster Core pg. 31
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 13 • Humanoid (Society)
Perception +4
Languages Alghollthu, Common
Skills Athletics +2 (+4 to Swim), Diplomacy +1, Nature +1, Stealth +3 (+5 underwater), Survival +3, Underwater Lore +2
Str +2, Dex +3, Con +2, Int +0, Wis +1, Cha +1
Items crab cage, dagger, sack
AC 14; Fort +4, Ref +7, Will +1
HP 15
Hydration Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they begin to suffocate until returned to water.Swim Away [reaction] Requirement The azarketi crab catcher is swimming; Trigger The azarketi crab catcher is targeted with an attack and can see the attacker; Effect The azarketi crab catcher gains a +2 circumstance bonus to AC against the triggering attack. After the attack, they Swim 5 feet.
Speed 25 feet; swim 25 feet
Melee [one-action] dagger +5 [+1/-3] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4-2+2 piercingRanged [one-action] dagger +5 [+1/-3] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4-2+2 piercingAll Monsters in "Azarketi"
Source Absalom, City of Lost Omens pg. 396Azarketis, also known as Low Azlanti or gillmen, can be found all over Golarion, with a particularly high concentration around Absalom and the Inner Sea. Descendants of the ancient Azlanti, the azarketis survived the cataclysm of Earthfall by fleeing into the sea, where they were warped into amphibious forms by the
alghollthu, the alien architects of Absalom's terrible demise. Generally found on the coast, azarketis favor life near a major body of water, as keeping their skin hydrated is a biological requirement. Though most azarketis live relatively peaceful lives of fishing or farming, they sometimes need to defend their homes against hostile forces, and some leave their communities to become adventurers. The following statistics may be used to represent commonly encountered azarketis.
Fighting Spirit
Due to their association with the
alghollthu, azarketi often face discrimination on the surface. Thus, surface azarketis often keep to the margins of human society, working menial jobs or filling roles that allow them isolation when necessary. Many consequently have a chip on their shoulder and are only too eager to prove themselves in the face of skeptics. Such azarketis often take up the life of a mercenary or adventurer.